31 lines
637 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
namespace DiamondRender
{
[CustomEditor(typeof(DiamondRenderer)), CanEditMultipleObjects]
public class CustomInspector : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
if (GUILayout.Button("CalculateMesh"))
{
foreach (var obj in targets)
{
DiamondRenderer ed = (DiamondRenderer)obj;
ed.Setup();
}
}
}
}
}
#endif