VirtualFramework/Assets/Scripts/UI/UIDeviceTip.Designer.cs
2024-12-14 18:27:59 +08:00

50 lines
774 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:52ebb155-45d6-4124-b6b7-a71053e3770c
public partial class UIDeviceTip
{
public const string Name = "UIDeviceTip";
[SerializeField]
public RectTransform Point;
[SerializeField]
public TMPro.TextMeshProUGUI Label;
private UIDeviceTipData mPrivateData = null;
protected override void ClearUIComponents()
{
Point = null;
Label = null;
mData = null;
}
public UIDeviceTipData Data
{
get
{
return mData;
}
}
UIDeviceTipData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIDeviceTipData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}