VirtualFramework/Assets/Scripts/UI/UIBackPack.Designer.cs
2025-03-08 13:15:13 +08:00

56 lines
929 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:df731f7c-b33b-4edd-ac53-d859f4d06272
public partial class UIBackPack
{
public const string Name = "UIBackPack";
[SerializeField]
public UnityEngine.UI.Image bg;
[SerializeField]
public UnityEngine.UI.ScrollRect Scroll;
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.Button ItemPrefab;
private UIBackPackData mPrivateData = null;
protected override void ClearUIComponents()
{
bg = null;
Scroll = null;
Content = null;
ItemPrefab = null;
mData = null;
}
public UIBackPackData Data
{
get
{
return mData;
}
}
UIBackPackData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBackPackData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}