62 lines
657 B
C#
62 lines
657 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct OnVolumeChangedEvent
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{
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}
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/// <summary>
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/// Ä£¿éÍ˳öÏûÏ¢
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/// </summary>
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public struct OnModuleQuit
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{
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int moduleIndex;
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}
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/// <summary>
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/// Ä£¿é¿ªÊ¼
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/// </summary>
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public struct OnModuleStart
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{
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int moduleIndex;
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}
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public struct OnLoadingShow
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{
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}
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public struct OnLoadingHide
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{
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}
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public struct OnPoint3DQuestionDestroy
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{
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}
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public struct OnBody3DStart
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{
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}
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public struct OnBody3DDragChanged
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{
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}
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public struct OnBody3DGroupTypeChanged
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{
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public bool isGroup;
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}
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public struct OnBody3DSelected
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{
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public bool isOn;
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public GameObject obj;
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}
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