using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 常量控制 *******************************************************************************/ namespace ZXK.UTility { public class ConstCtrl { public const string APP_NAME = "装配式建筑工程仿真实训系统"; //不获取工具的一级工序 public const string DATA_NOGETTOOL_NAME1 = "操作人员准备"; public const string DATA_NOGETTOOL_NAME2 = "施工准备"; public const string DATA_CONFIG_PATH = @"DataFile\ZPS.xlsx"; public const string DATA_ExamResult_Key = "ExamData"; //public const string DATA_TypeCtrl_PATH = @"DataFile\TypeCtrl.txt"; public const string VIDEO_WQB_PATH = @"AVProVideo\WQB.mp4"; public const string VIDEO_DHB_PATH = @"AVProVideo\DHB.mp4"; public const string AUDIO_WQB_PATH = @"Audios\WQB"; public const string AUDIO_DHB_PATH = @"Audios\DHB"; } }