#if UNITY_EDITOR using UnityEditor; namespace Crosstales.UI { /// Adds the given define symbols to PlayerSettings define symbols. [InitializeOnLoad] public class CompileDefines : Common.EditorTask.BaseCompileDefines { private const string symbol = "CT_UI"; static CompileDefines() { addSymbolsToAllTargets(symbol); } } } #endif // © 2020 crosstales LLC (https://www.crosstales.com)