2025-03-10 10:18:11 +08:00

27 lines
981 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*******************************************************************************
*Create By CG
*Function 为了控制语音提示框和工具之间位置关系,临时建立的控制脚本
*******************************************************************************/
namespace ZXK.ZPS
{
public class ToolAndVoiceNotCtrl : MonoBehaviour
{
private void Update()
{
if ((GameRoot.Instance._CurModel == UTility.EnumCtrl.Model.Train&&GameRoot.Instance._TrainMng._ToolOpenState)||
(GameRoot.Instance._CurModel == UTility.EnumCtrl.Model.Exam && GameRoot.Instance._ExamMng._ToolOpenState))
{
transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(-250.0f, 50.0f);
}
else
{
transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(-50.0f, 50.0f);
}
}
}
}