529 lines
21 KiB
C#
529 lines
21 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using ZXK.UTility;
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using DG.Tweening;
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/*******************************************************************************
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*Create By CG
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*Function 训练控制
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*******************************************************************************/
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namespace ZXK.ZPS
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{
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public class TrainManager : MonoBehaviour
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{
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private DataItemModel _curTrainInfo = null;
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public DataItemModel _CurTrainInfo { get => _curTrainInfo; }
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private TrainBaseCtrl _curTrainBaseCtrl = null;
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[SerializeField]
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private PlayableDirector _WQBDirector = null;
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[SerializeField]//凿毛墙面
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private Transform _zaoMaoTrans = null;
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[SerializeField]//搅拌机桶
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private Transform _jiaobanjiTongTrans = null;
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[SerializeField]//旋转短支撑后显示数值
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private TextMesh _rotDuanzhichengTxt = null;
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[SerializeField]//操作说明
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private GameObject _OIGeo = null;
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public bool _ToolOpenState = false;//判断是否打开工具箱,控制语音文本生成位置
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/// <summary>
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/// 判断是否可以自由控制摄像机,
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/// 如果允许自由切换摄像机,按键后才允许自由切换,否则并没有自由控制
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/// </summary>
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private bool _freeCamera = false;
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private Transform _curCamera = null;
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private Transform _curCameraParent = null;
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private void Awake()
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{
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GameRoot.Instance._TrainMng = this;
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}
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private void Start()
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{
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_OIGeo.SetActive(true);
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_curCamera = Camera.main.transform;
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_curCameraParent = Camera.main.transform.parent;
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FreeCamera(true);
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}
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private void Update()
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{
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if (_freeCamera)
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{
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if (Input.GetMouseButton(1) || Input.mouseScrollDelta.y != 0 || Input.GetKey(KeyCode.LeftShift)
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|| Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D))
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{
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_curCameraParent.GetComponent<CameraMyControl>().enabled = _freeCamera;
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_curCamera.GetComponent<Cinemachine.CinemachineBrain>().enabled = !_freeCamera;
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}
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}
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}
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/// <summary>
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/// timeline播放
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/// </summary>
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public void Play()
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{
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_WQBDirector.Play();
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}
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/// <summary>
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/// timeline进度暂停
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/// </summary>
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public void Pause()
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{
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_WQBDirector.Pause();
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}
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/// <summary>
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/// 播放凿毛面效果
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/// </summary>
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/// <param name="play"></param>
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public void PlayZaoMao(bool play)
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{
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_zaoMaoTrans.GetComponent<MeshRenderer>().material.SetFloat("_Height", 0.0f);
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_zaoMaoTrans.GetComponent<MeshRenderer>().material.DOFloat(5.0f, "_Height",2.0f);
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}
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/// <summary>
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/// 搅拌机开始滚动
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/// </summary>
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public void JiaobantongRot()
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{
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_jiaobanjiTongTrans.localRotation = Quaternion.Euler(0, 0, 0);
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_jiaobanjiTongTrans.DOLocalRotate(new Vector3(358.0f, 0, 0), 0.1f).SetLoops(-1, LoopType.Incremental);
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}
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/// <summary>
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/// 摄像机是否可控,是否处于闲置状态
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/// </summary>
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/// <param name="enter"></param>
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public void FreeCamera(bool free)
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{
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_freeCamera = free;
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if (_freeCamera)
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{//父子结合
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if (_curCamera.parent == _curCameraParent)
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{
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_curCamera.SetParent(null);
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}
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_curCameraParent.position = _curCamera.position;
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_curCameraParent.rotation = Quaternion.Euler(0, _curCamera.rotation.eulerAngles.y, 0);
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_curCamera.SetParent(_curCameraParent);
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}
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else
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{//父子分离
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_curCamera.SetParent(null);
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}
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if (_freeCamera) return;
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_curCameraParent.GetComponent<CameraMyControl>().enabled = free;
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_curCamera.GetComponent<Cinemachine.CinemachineBrain>().enabled = !free;
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}
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/// <summary>
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/// 下一步
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/// </summary>
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public void NextProcess()
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{
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GameRoot.Instance._DataUICtrl.NextProcess();
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PopUpMng.PopAlert($"请点击下一个科目{GameRoot.Instance._CurFirstProcess}-{GameRoot.Instance._NextSecondProcess}", 100);
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}
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/// <summary>
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/// 结束当前timeline
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/// </summary>
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public void OverProcessLine()
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{
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_WQBDirector.Pause();
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PopUpMng.PopAlert("", 0);
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if (GameRoot.Instance._CurType == EnumCtrl.Type.WQB)
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{
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PopUpMng.PopVoiceAlert("恭喜您完成“装配式剪力墙内墙板装配”任务", "实训结束", 2, 5);
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PopUpMng.PopToast("完成任务", "恭喜您完成“装配式剪力墙内墙板装配”任务", "返回", OverProcess);
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}
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else if (GameRoot.Instance._CurType == EnumCtrl.Type.DHB)
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{
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PopUpMng.PopVoiceAlert("恭喜您完成“装配式叠合板装配”任务", "实训结束", 2, 5);
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PopUpMng.PopToast("完成任务", "恭喜您完成“装配式叠合板装配”任务", "返回", OverProcess);
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}
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}
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private void OverProcess()
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{
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GameRoot.Instance.ReturnExit();
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}
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public void OpenProcess(DataItemModel dataInfo)
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{
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_curTrainInfo = dataInfo;
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_curTrainBaseCtrl?.HideSecond();
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(true);
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string contentStr = $"欢迎进入\"{GameRoot.Instance._CurFirstProcess}-{GameRoot.Instance._CurSecondProcess}\"实训任务,请点击确定开始实训";
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if(GameRoot.Instance._CurType == EnumCtrl.Type.WQB)
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PopUpMng.PopToast("开始实训", contentStr, "确定", EnterShowWQBHintInfo);
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else if (GameRoot.Instance._CurType == EnumCtrl.Type.DHB)
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PopUpMng.PopToast("开始实训", contentStr, "确定", EnterShowDHBHintInfo);
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}
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private void EnterShowWQBHintInfo()
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{
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string[] id = _curTrainInfo.ID.Split('-');
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_curTrainBaseCtrl = transform.Find($"Type{id[0]}/First{id[1]}/Second{id[2]}").GetComponent<TrainBaseCtrl>();
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_curTrainBaseCtrl.ShowSecond();
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switch (id[1])//GameRoot.Instance._CurFirstProcess
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{
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case "0"://操作人员准备
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switch (id[2])
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{
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case "0"://安全防护准备
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 0.1;
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(false);
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break;
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case "1"://操作人员认知
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(false);
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break;
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}
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break;
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case "1"://构件质量检查
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switch (id[2])
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{
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case "0"://外观质量检查
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 8;
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break;
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case "1"://预埋件检查
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break;
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case "2"://灌浆孔检查
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break;
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}
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break;
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case "2"://测量放线
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switch (id[2])
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{
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case "0"://距离测量
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 1260/50.0f;
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break;
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case "1"://标记位置
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break;
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case "2"://弹线
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break;
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}
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break;
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case "3"://吊装准备
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switch (id[2])
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{
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case "0"://连接面处理
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 1785 / 50.0f;
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break;
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case "1"://插筋检查
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break;
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case "2"://插筋校正
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break;
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case "3"://插筋核查
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break;
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case "4"://插筋清理
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break;
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}
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break;
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case "4"://标高控制
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switch (id[2])
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{
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case "0"://架设仪器
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 2240 / 50.0f;
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break;
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case "1"://放置后视点
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break;
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case "2":
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break;
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case "3":
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break;
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case "4":
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break;
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case "5":
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break;
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case "6":
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break;
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case "7":
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break;
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case "8":
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break;
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case "9":
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break;
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case "10":
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break;
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case "11":
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break;
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case "12":
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break;
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case "13":
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break;
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}
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break;
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case "5"://接缝处理
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switch (id[2])
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{
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case "0"://安装橡塑棉条
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3238 / 50.0f;
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break;
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}
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break;
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case "6"://支撑准备
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switch (id[2])
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{
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case "0"://长斜支撑准备
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3308 / 50.0f;
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break;
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case "1"://短斜支撑准备
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break;
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}
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break;
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case "7"://坐浆准备
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switch (id[2])
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{
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case "0"://坐浆料制拌
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3405 / 50.0f;
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break;
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case "1"://吊运坐浆料
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break;
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case "2"://坐浆
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break;
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}
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break;
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case "8"://吊装试吊
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switch (id[2])
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{
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case "0"://吊具选型
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 4140 / 50.0f;
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break;
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case "1"://核对构件信息
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break;
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case "2"://挂钩
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(false);
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break;
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case "3"://试吊起吊
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break;
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}
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break;
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case "9"://墙板吊装就位
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switch (id[2])
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{
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case "0"://墙板就位
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 6810 / 50.0f;
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break;
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case "1"://安装斜支撑
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break;
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case "2"://紧固斜支撑
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break;
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}
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break;
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case "10"://构件调整
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switch (id[2])
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{
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case "0"://左右位置调整
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 7505 / 50.0f;
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break;
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case "1"://核查前后位置
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break;
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case "2"://前后位置调整
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(false);
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break;
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case "3"://垂直度检查
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break;
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case "4"://平整度检查
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break;
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case "5"://紧固斜向支撑
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break;
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}
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break;
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case "11"://取钩
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switch (id[2])
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{
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case "0"://取钩
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 8395 / 50.0f;
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break;
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}
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break;
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case "12"://分仓封堵
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switch (id[2])
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{
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case "0"://分仓封堵
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 8520 / 50.0f;
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break;
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}
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break;
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}
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_WQBDirector.Play();
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//if (!Camera.main.GetComponent<Cinemachine.CinemachineBrain>().enabled)
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//{
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// Transform targetTranPos = GameObject.Find($"CM ClearShot1/CM vcam{id[1]}{id[2]}0").transform;
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// Debug.Log("目标地址:" + targetTranPos.name);
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// Camera.main.transform.DOMove(targetTranPos.position, 0.5f);
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// Camera.main.transform.DORotate(targetTranPos.rotation.eulerAngles, 0.5f);
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//}
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PopUpMng.PopVoiceAlert(_curTrainInfo.VoiceHint, GameRoot.Instance._CurSecondProcess, 2, 100);
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PopUpMng.PopAlert(_curTrainInfo.AnmHint, 100);
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}
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private void EnterShowDHBHintInfo()
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{
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string[] id = _curTrainInfo.ID.Split('-');
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_curTrainBaseCtrl = transform.Find($"Type0/First{id[1]}/Second{id[2]}").GetComponent<TrainBaseCtrl>();
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_curTrainBaseCtrl.ShowSecond();
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switch (id[1])//GameRoot.Instance._CurFirstProcess
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{
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case "0"://构件质量检查
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switch (id[2])
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{
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case "0"://外观质量检查
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 50 / 50.0f;
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break;
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case "1"://预埋件检查
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 370 / 50.0f;
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break;
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}
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break;
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case "1"://施工准备
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switch (id[2])
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{
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case "0"://安全防护准备
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 530 / 50.0f;
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(false);
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break;
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case "1"://操作人员认知
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GameRoot.Instance._DataUICtrl.AllowToolSubmin(false);
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break;
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}
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break;
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case "2"://定位放线
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switch (id[2])
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{
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case "0"://构件信息核对
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 900 / 50.0f;
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break;
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case "1"://测量放线
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 2765 / 50.0f;
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break;
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case "2"://标高控制线
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3095 / 50.0f;
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break;
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}
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break;
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case "3"://搭设支撑
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switch (id[2])
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{
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case "0"://独立支撑三角撑
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3705 / 50.0f;
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break;
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case "1"://搭设支撑撑杆
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3765 / 50.0f;
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break;
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case "2"://安装支撑顶托
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3835 / 50.0f;
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break;
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case "3"://放置支撑龙骨
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 3925 / 50.0f;
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break;
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case "4"://调整水平
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 4055 / 50.0f;
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break;
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case "5"://放板边线、位置线
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 4420 / 50.0f;
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break;
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}
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break;
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case "4"://吊装准备
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switch (id[2])
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{
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case "0"://吊具选择
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 4655 / 50.0f;
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break;
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case "1"://连接构件
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 4775 / 50.0f;
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break;
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case "2"://试吊
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 4885 / 50.0f;
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break;
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}
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break;
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case "5"://起吊安装
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switch (id[2])
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{
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case "0"://构件吊装
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 5005 / 50.0f;
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break;
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case "1"://叠合板安装
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 5405 / 50.0f;
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break;
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case "2"://构件调整
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 5520 / 50.0f;
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break;
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case "3"://摘吊钩
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_WQBDirector.Stop();
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_WQBDirector.initialTime = 5665 / 50.0f;
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break;
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}
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break;
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}
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_WQBDirector.Play();
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//if (!Camera.main.GetComponent<Cinemachine.CinemachineBrain>().enabled)
|
|
//{
|
|
// Transform targetTranPos = GameObject.Find($"CM ClearShot1/CM vcam{id[1]}{id[2]}0").transform;
|
|
// Debug.Log("目标地址:" + targetTranPos.name);
|
|
// Camera.main.transform.DOMove(targetTranPos.position, 0.5f);
|
|
// Camera.main.transform.DORotate(targetTranPos.rotation.eulerAngles, 0.5f);
|
|
//}
|
|
PopUpMng.PopVoiceAlert(_curTrainInfo.VoiceHint, GameRoot.Instance._CurSecondProcess, 2, 100);
|
|
PopUpMng.PopAlert(_curTrainInfo.AnmHint, 100);
|
|
}
|
|
|
|
public void CloseProcess()
|
|
{
|
|
//for (int i = 0; i < transform.childCount; i++)
|
|
//{
|
|
// for (int j = 0; j < transform.GetChild(i).childCount; j++)
|
|
// {
|
|
// for (int k = 0; k < transform.GetChild(0).GetChild(j).childCount; k++)
|
|
// {
|
|
// transform.GetChild(i).GetChild(j).GetChild(k).gameObject.SetActive(false);//关闭二级工序
|
|
// }
|
|
// transform.GetChild(i).GetChild(j).gameObject.SetActive(false);//关闭一级工序
|
|
// }
|
|
// transform.GetChild(i).gameObject.SetActive(false);//关闭类型
|
|
//}
|
|
}
|
|
|
|
public bool ToolSubmitBtn(List<string> selectTool)
|
|
{
|
|
return _curTrainBaseCtrl.ToolSubmitBtn(selectTool);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
SpeakManager.Instance.StopSpaek();
|
|
}
|
|
}
|
|
} |