2025-03-10 10:18:11 +08:00

19 lines
454 B
C#

#if UNITY_EDITOR
using UnityEditor;
namespace Crosstales.UI
{
/// <summary>Adds the given define symbols to PlayerSettings define symbols.</summary>
[InitializeOnLoad]
public class CompileDefines : Common.EditorTask.BaseCompileDefines
{
private const string symbol = "CT_UI";
static CompileDefines()
{
addSymbolsToAllTargets(symbol);
}
}
}
#endif
// © 2020 crosstales LLC (https://www.crosstales.com)