2025-03-10 10:18:11 +08:00

47 lines
953 B
C#

using UnityEngine;
namespace Crosstales.UI
{
/// <summary>Allow to Drag the Windows around.</summary>
public class UIDrag : MonoBehaviour
{
#region Variables
private float offsetX;
private float offsetY;
private Transform tf;
#endregion
#region MonoBehaviour methods
private void Start()
{
tf = transform;
}
#endregion
#region Public methods
///<summary>Drag started.</summary>
public void BeginDrag()
{
Vector3 position = tf.position;
offsetX = position.x - Input.mousePosition.x;
offsetY = position.y - Input.mousePosition.y;
}
///<summary>While dragging.</summary>
public void OnDrag()
{
tf.position = new Vector3(offsetX + Input.mousePosition.x, offsetY + Input.mousePosition.y);
}
#endregion
}
}
// © 2017-2020 crosstales LLC (https://www.crosstales.com)