using CG.Framework; using System; using System.Collections; using System.Collections.Generic; using System.Security.Cryptography.X509Certificates; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Events; /******************************************************************************* *Create By CG *Function 安装部署场景控制 *******************************************************************************/ namespace ZXK.GYJQR { public class AZBSSceneCtrl : MonoBehaviour { private void Awake() { GameManager.Instance._DataAZBSHandler.CurAZBShandler.OnValueChanged += OnCountChanged; } private void OnDestroy() { GameManager.Instance._DataAZBSHandler.CurAZBShandler.OnValueChanged -= OnCountChanged; } /// /// 步骤放生变化调用 /// /// private void OnCountChanged(AZBS obj) { } } }