using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXK.GYJQR { public class CustomAnimEvents : MonoBehaviour { //事件回调 public Action endCallBack; public Action startCallBack; /// /// 动画帧数调用开始的事件 /// public void StartCallBack() { if (startCallBack != null) startCallBack.Invoke(); } /// /// 动画帧数调用的结束事件 /// public void EndCallBack() { if (endCallBack != null) { endCallBack.Invoke(); } } } }