using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 给每个子物体添加碰撞器后,触发后引起父物体相应,此处为添加到父物体的相应脚本 *******************************************************************************/ namespace ZXK.GYJQR { public class ItemTriCtrl : MonoBehaviour { public void TriCallAction(Action triHandle) { triHandle?.Invoke(gameObject); } public void TriCall(bool lightAble) { gameObject.GetComponent().enabled = lightAble; } } }