using CG.UTility; using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 部件拆装-原理示意控制 *******************************************************************************/ namespace ZXK.GYJQR { public class SchematicCtrl : MonoBehaviour { public void Enter() { PopUpMng.PopToast("点击场景中的设备部件,可查看对应介绍", -1, CG.Framework.UIGroup.Main); gameObject.SetActive(true); } public void End() { gameObject.SetActive(false); } } }