using CG.Framework; using System; /******************************************************************************** *Create By CG *Function 主页状态 *********************************************************************************/ namespace ZXK.GYJQR { public class ExamState : State { public ExamState(StateContext stateContext) : base(stateContext) { } public override string _SceneName => GameManager.Instance._CurSystemType.ToString() + "TrainExam"; public override void EnterState() { if (GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.AZBS) { UI_Manage.Instance.ShowPanel("AZBSExamPanel", Type.GetType("ZXK.GYJQR.AZBSExamPanel"), UIGroup.Main); } else if (GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.BJCZ) { UI_Manage.Instance.ShowPanel("BJCZExamPanel", Type.GetType("ZXK.GYJQR.BJCZExamPanel"), UIGroup.Main); } } } }