using CG.Framework; using System; /******************************************************************************** *Create By CG *Function 主页状态 *********************************************************************************/ namespace ZXK.GYJQR { public class TrainState : State { public TrainState(StateContext stateContext) : base(stateContext) { } public override string _SceneName => GameManager.Instance._CurSystemType.ToString()+"TrainExam"; public override void EnterState() { if (GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.AZBS) { UI_Manage.Instance.ShowPanel("AZBSTotalOperationPanel", Type.GetType("ZXK.GYJQR.AZBSTotalOperationPanel"), UIGroup.Main); } else if(GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.BJCZ) { UI_Manage.Instance.ShowPanel("BJCZTotalOperationPanel", Type.GetType("ZXK.GYJQR.BJCZTotalOperationPanel"), UIGroup.Main); } } } }