using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// µ¥ÀýÀà
///
namespace ZXK.GYJQR
{
public class Singleton : MonoBehaviour where T : MonoBehaviour
{
private static T _instance = null;
protected Singleton() { }
public static T Instance
{
get
{
return _instance;
}
}
private void Awake()
{
if (_instance == null)
{
_instance = gameObject.GetComponent();
}
else
{
Destroy(gameObject);
}
}
}
}