using CG.Framework; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 安装部署总控制UI *******************************************************************************/ namespace ZXK.GYJQR { public class AZBSTotalOperationPanel : UIBase { protected override void Awake() { base.Awake(); } private void Start() { if (GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.AZBS) { OperationStepAZBSPanel stepPanelCtrl = UI_Manage.Instance.ShowPanel("OperationStepPanel", Type.GetType("ZXK.GYJQR.OperationStepAZBSPanel"), UIGroup.Main, -1, transform)?.GetComponent(); stepPanelCtrl.InitData(GameManager.Instance._DataAZBSHandler.AZBSDataArray, GameManager.Instance._DataAZBSHandler.AZBSDataArray[0]); } UI_Manage.Instance.ShowPanel("OperationTopPanel", Type.GetType("ZXK.GYJQR.OperationTopPanel"), UIGroup.Top); } } }