using CG.Framework; using CG.UTility; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; /******************************************************************************* *Create By CG *Function ²¿¼þÀ¸Ui *******************************************************************************/ namespace ZXK.GYJQR { public abstract class OperationPartsPanel : UIBase { //protected void AddItemToContent(string name,Sprite itemImg, GameObject itemPrefab,Transform parentContent) // { // geo = Instantiate(_partItemPrefab, _partParent); // } } }