using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using CG.Framework; /// /// 示教器状态 /// //public enum SJQState //{ // Retract,//收起 // Expand,//展开 // Hide,//隐藏 // None //} namespace ZXK.GYJQR { /// /// 示教器管理类 /// public class ShiJiaoQiTuLiCtrlPanel : UIBase { private Button sjqButton;//示教器按鈕 private List sJQToggles=new List();//Toggle列表 //[HideInInspector] //public SJQState jQState = SJQState.None;//示教器状态枚举 [NonSerialized]//需要受控的对象 public GameObject sjq; private int clickCount = 0;//按钮点击次數 public Action _ShouQiCall = null; public Action _ZhanKaiCall = null; public Action _YinCangCall = null; protected override void Awake() { base.Awake(); } void Start() { sjqButton = transform.GetComponent