using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using CG.Framework;
///
/// 示教器状态
///
//public enum SJQState
//{
// Retract,//收起
// Expand,//展开
// Hide,//隐藏
// None
//}
namespace ZXK.GYJQR
{
///
/// 示教器管理类
///
public class ShiJiaoQiTuLiCtrlPanel : UIBase
{
private Button sjqButton;//示教器按鈕
private List sJQToggles=new List();//Toggle列表
//[HideInInspector]
//public SJQState jQState = SJQState.None;//示教器状态枚举
[NonSerialized]//需要受控的对象
public GameObject sjq;
private int clickCount = 0;//按钮点击次數
public Action _ShouQiCall = null;
public Action _ZhanKaiCall = null;
public Action _YinCangCall = null;
protected override void Awake()
{
base.Awake();
}
void Start()
{
sjqButton = transform.GetComponent