using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************** *Create By CG *Function *********************************************************************************/ namespace CG.Framework { public class EventManager : IEventManager { private Dictionary _events = new Dictionary(); private Dictionary _delegates = new Dictionary(); public void AddEventListener(DelegateHandler del)where T:IGameEvent { } public void Clear() { throw new System.NotImplementedException(); } public void Dispatch() { } public void RemoveEvent() { throw new System.NotImplementedException(); } public void RemoveListener() { throw new System.NotImplementedException(); } } }