34 lines
983 B
C#

using CG.Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Events;
/*******************************************************************************
*Create By CG
*Function 安装部署场景控制
*******************************************************************************/
namespace ZXK.GYJQR
{
public class AZBSSceneCtrl : MonoBehaviour
{
private void Awake()
{
GameManager.Instance._DataAZBSHandler.CurAZBShandler.OnValueChanged += OnCountChanged;
}
private void OnDestroy()
{
GameManager.Instance._DataAZBSHandler.CurAZBShandler.OnValueChanged -= OnCountChanged;
}
/// <summary>
/// 步骤放生变化调用
/// </summary>
/// <param name="obj"></param>
private void OnCountChanged(AZBS obj)
{
}
}
}