34 lines
983 B
C#
34 lines
983 B
C#
using CG.Framework;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Security.Cryptography.X509Certificates;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Events;
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/*******************************************************************************
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*Create By CG
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*Function 安装部署场景控制
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*******************************************************************************/
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namespace ZXK.GYJQR
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{
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public class AZBSSceneCtrl : MonoBehaviour
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{
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private void Awake()
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{
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GameManager.Instance._DataAZBSHandler.CurAZBShandler.OnValueChanged += OnCountChanged;
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}
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private void OnDestroy()
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{
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GameManager.Instance._DataAZBSHandler.CurAZBShandler.OnValueChanged -= OnCountChanged;
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}
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/// <summary>
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/// 步骤放生变化调用
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/// </summary>
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/// <param name="obj"></param>
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private void OnCountChanged(AZBS obj)
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{
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}
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}
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} |