38 lines
633 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXK.GYJQR
{
public class CustomAnimEvents : MonoBehaviour
{
//事件回调
public Action endCallBack;
public Action startCallBack;
/// <summary>
/// 动画帧数调用开始的事件
/// </summary>
public void StartCallBack()
{
if (startCallBack != null)
startCallBack.Invoke();
}
/// <summary>
/// 动画帧数调用的结束事件
/// </summary>
public void EndCallBack()
{
if (endCallBack != null)
{
endCallBack.Invoke();
}
}
}
}