22 lines
701 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*******************************************************************************
*Create By CG
*Function 给每个子物体添加碰撞器后,触发后引起父物体相应,此处为添加到父物体的相应脚本
*******************************************************************************/
namespace ZXK.GYJQR
{
public class ItemTriCtrl : MonoBehaviour
{
public void TriCallAction(Action<GameObject> triHandle)
{
triHandle?.Invoke(gameObject);
}
public void TriCall(bool lightAble)
{
gameObject.GetComponent<OutLineRender>().enabled = lightAble;
}
}
}