29 lines
1.1 KiB
C#

using CG.Framework;
using System;
/********************************************************************************
*Create By CG
*Function 主页状态
*********************************************************************************/
namespace ZXK.GYJQR
{
public class TrainState : State
{
public TrainState(StateContext stateContext) : base(stateContext)
{
}
public override string _SceneName => GameManager.Instance._CurSystemType.ToString()+"TrainExam";
public override void EnterState()
{
if (GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.AZBS)
{
UI_Manage.Instance.ShowPanel("AZBSTotalOperationPanel", Type.GetType("ZXK.GYJQR.AZBSTotalOperationPanel"), UIGroup.Main);
}
else if(GameManager.Instance._CurSystemType == CG.UTility.EnumCtrl.SystemType.BJCZ)
{
UI_Manage.Instance.ShowPanel("BJCZTotalOperationPanel", Type.GetType("ZXK.GYJQR.BJCZTotalOperationPanel"), UIGroup.Main);
}
}
}
}