25 lines
954 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*******************************************************************************
*Create By CG
*Function 出现可以旋转的按钮,点击后旋转
*******************************************************************************/
namespace ZXK.GYJQR
{
public class XuanZhuanCtrl : Step_0
{
public XuanZhuanCtrl(AZBS itemAttr) : base(itemAttr) { }
/// <summary>
/// 执行位置坐标变换的逻辑
/// </summary>
public void OnExcutePathMove(string RotGeoName, Vector3 RotInit)
{
GameObject obj = ModelManager.Instance.SeekAZBSPart(RotGeoName);
obj.transform.rotation = Quaternion.Euler(RotInit);
PathManager pm = obj.GetComponent<PathManager>();
pm.adjustAngleMenu.gameObject.SetActive(true);
pm.adjustAngleMenu.identityID = _ItemAttr.id.ToString();// identityID;
}
}
}