72 lines
2.8 KiB
C#
72 lines
2.8 KiB
C#
using CG.Framework;
|
|
using CG.UTility;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using DG.Tweening;
|
|
/*******************************************************************************
|
|
*Create By CG
|
|
*Function 部件拆装考核模式UI
|
|
*******************************************************************************/
|
|
namespace ZXK.GYJQR
|
|
{
|
|
public class BJCZExamPanel : UIBase
|
|
{
|
|
private Transform _erroTipTran = null;
|
|
private Text _tipText = null;
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
_tipText = GetWedage("TipText_N").GetComponent<Text>();
|
|
_erroTipTran = GetWedage("ErroTip_N").transform;
|
|
//顶部设置
|
|
UI_Manage.Instance.ShowPanel("OperationTopPanel", Type.GetType("ZXK.GYJQR.OperationTopPanel"), UIGroup.Top);
|
|
|
|
StartCoroutine("LoadFirst");
|
|
}
|
|
private void OnEnable()
|
|
{
|
|
GameManager.Instance._DataBJCJHandler._CurDismountStephandler.OnValueChanged += OnDismountStepChanged;
|
|
}
|
|
private void OnDisable()
|
|
{
|
|
GameManager.Instance._DataBJCJHandler._CurDismountStephandler.OnValueChanged -= OnDismountStepChanged;
|
|
}
|
|
private IEnumerator LoadFirst()
|
|
{
|
|
yield return new WaitForSeconds(0.02f);
|
|
GameManager.Instance._DataBJCJHandler._ShowPartsName.Value = ConstCtrl.BJCZ_MAINMODEL1_NAME;
|
|
GameManager.Instance._DataBJCJHandler._CurState.Value = (int)EnumCtrl.BJCZState.SXCJ;
|
|
BJCZSceneCtrl._Instance.ModelAndStateChanged();
|
|
|
|
BJCJ_SXCJ sxcjStepInfo = GameManager.Instance._DataBJCJHandler._SXCJDataArray[ConstCtrl.BJCZ_MAINMODEL1_NAME][0];
|
|
GameManager.Instance._DataBJCJHandler._CurDismountStephandler.SetValue(ConstCtrl.BJCZ_MAINMODEL1_NAME, sxcjStepInfo);
|
|
Camera.main.GetComponent<CameraAroundCtrl>()._STRForbid = false;
|
|
}
|
|
|
|
private void OnDismountStepChanged(Dictionary<string, BJCJ_SXCJ> obj)
|
|
{
|
|
string curShowGeo = GameManager.Instance._DataBJCJHandler._ShowPartsName.Value;
|
|
_tipText.text = obj[curShowGeo].stepName;
|
|
}
|
|
/// <summary>
|
|
/// 考核模式操作错误提示
|
|
/// </summary>
|
|
/// <param name="tipTxt">提示内容</param>
|
|
/// <param name="showTime">停留时间</param>
|
|
public void ErroTipShow(string tipTxt)
|
|
{
|
|
_erroTipTran.Find("ErroTipText").GetComponent<Text>().text = tipTxt;
|
|
_erroTipTran.gameObject.SetActive(true);
|
|
StartCoroutine("HideTip", 1);
|
|
}
|
|
private IEnumerator HideTip(float time)
|
|
{
|
|
yield return new WaitForSeconds(time);
|
|
_erroTipTran.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|