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using CG.Framework;
using CG.UTility;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
/*******************************************************************************
*Create By CG
*Function ²¿¼þÀ¸Ui
*******************************************************************************/
namespace ZXK.GYJQR
{
public abstract class OperationPartsPanel : UIBase
{
//protected void AddItemToContent(string name,Sprite itemImg, GameObject itemPrefab,Transform parentContent)
// {
// geo = Instantiate(_partItemPrefab, _partParent);
// }
}
}