21 lines
642 B
C#
21 lines
642 B
C#
using CG.Framework;
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using CG.UTility;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function ²¿¼þÀ¸Ui
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*******************************************************************************/
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namespace ZXK.GYJQR
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{
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public abstract class OperationPartsPanel : UIBase
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{
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//protected void AddItemToContent(string name,Sprite itemImg, GameObject itemPrefab,Transform parentContent)
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// {
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// geo = Instantiate(_partItemPrefab, _partParent);
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// }
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}
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} |