34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using CG.Framework;
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using CG.UTility;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace ZXK.GYJQR
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{
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public class TeachVideoPanel : UIBase
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{
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private VCRCustom _videoCtrl;
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protected override void Awake()
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{
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base.Awake();
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_videoCtrl = GetWedage("VCRPanel_N").GetComponent<VCRCustom>();
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AddEventListener("ExitVideoBtn_N", UIEventType.OnButtonClick, () =>
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{
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UI_Manage.Instance.ClosePanel("TeachVideoPanel");
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GameManager.Instance._StateContext.SetState(
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new ModelSelectState(GameManager.Instance._StateContext));
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});
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}
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private void OnEnable()
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{
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//TODO ÁÙʱ³äÊý
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string _videoPath = Application.streamingAssetsPath + ConstCtrl.VIDEO_CSDY_PATH;
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_videoCtrl.GetComponent<VCRCustom>().OnOpenVideoFile(_videoPath);
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}
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}
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} |