冲胚动画修改

This commit is contained in:
“CongG” 2025-01-16 14:17:15 +08:00
parent a8d275ce9d
commit 12ea46c6e2
71 changed files with 29430 additions and 632 deletions

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View File

@ -281,10 +281,10 @@ namespace ZXK.LouDiXvMuNiu
jiaziGeo.transform.localRotation = Quaternion.Euler(Vector3.up * -180.0f);
Transform toolTemp = jiaziGeo.transform.Find("冲卵管");
foreach (Transform item in toolTemp)
{
item.gameObject.SetActive(true);
}
//foreach (Transform item in toolTemp)
//{
// item.gameObject.SetActive(true);
//}
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{//如果训练模式下,物品展示时显示物品
if (curObj.ThreeTaskName == ConstCtrl.ThreeTaskName_PrepareGeo)
@ -296,7 +296,9 @@ namespace ZXK.LouDiXvMuNiu
}
}
_CPTran.Find("SM_Doctor").gameObject.SetActive(true);
_CPTran.Find("SM_Niu_ChongPei01").gameObject.SetActive(true);
_CPTran.Find("SM_Niu_ChongPei").gameObject.SetActive(true);
}
else if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTXZ))
{
@ -375,10 +377,10 @@ namespace ZXK.LouDiXvMuNiu
{
GameObject jiaziGeo = UtilitiesMng.GetGeoByName(_toolContain, "M_Jiazi_b", true);
Transform toolTemp = jiaziGeo.transform.Find("冲卵管");
foreach (Transform item in toolTemp)
{
item.gameObject.SetActive(true);
}
//foreach (Transform item in toolTemp)
//{
// item.gameObject.SetActive(true);
//}
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{//如果训练模式下,物品展示时显示物品
SetTimeLineCtrl(curObj, previousObj, _CPTimeLineClip, 0);

View File

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