冲胚动画修改
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--- !u!1 &1034060014
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--- !u!1 &1460405999
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GameObject:
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m_ObjectHideFlags: 0
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@ -281,10 +281,10 @@ namespace ZXK.LouDiXvMuNiu
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jiaziGeo.transform.localRotation = Quaternion.Euler(Vector3.up * -180.0f);
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Transform toolTemp = jiaziGeo.transform.Find("冲卵管");
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foreach (Transform item in toolTemp)
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{
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item.gameObject.SetActive(true);
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}
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//foreach (Transform item in toolTemp)
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//{
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// item.gameObject.SetActive(true);
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//}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{//如果训练模式下,物品展示时显示物品
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if (curObj.ThreeTaskName == ConstCtrl.ThreeTaskName_PrepareGeo)
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@ -296,7 +296,9 @@ namespace ZXK.LouDiXvMuNiu
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}
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}
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_CPTran.Find("SM_Doctor").gameObject.SetActive(true);
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_CPTran.Find("SM_Niu_ChongPei01").gameObject.SetActive(true);
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_CPTran.Find("SM_Niu_ChongPei").gameObject.SetActive(true);
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}
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else if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTXZ))
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{
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@ -375,10 +377,10 @@ namespace ZXK.LouDiXvMuNiu
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{
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GameObject jiaziGeo = UtilitiesMng.GetGeoByName(_toolContain, "M_Jiazi_b", true);
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Transform toolTemp = jiaziGeo.transform.Find("冲卵管");
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foreach (Transform item in toolTemp)
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{
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item.gameObject.SetActive(true);
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}
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//foreach (Transform item in toolTemp)
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//{
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// item.gameObject.SetActive(true);
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//}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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{//如果训练模式下,物品展示时显示物品
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SetTimeLineCtrl(curObj, previousObj, _CPTimeLineClip, 0);
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@ -26,7 +26,7 @@ MonoBehaviour:
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controlID: 27234
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--- !u!114 &2
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@ -104,23 +104,23 @@ MonoBehaviour:
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width: 1924.7144
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@ -710,8 +710,8 @@ MonoBehaviour:
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@ -733,9 +733,9 @@ MonoBehaviour:
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@ -766,9 +766,9 @@ MonoBehaviour:
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@ -803,9 +803,9 @@ MonoBehaviour:
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m_MaxSize: {x: 4002, y: 4021}
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@ -835,9 +835,9 @@ MonoBehaviour:
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m_SerializedDataModeController:
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m_DataMode: 0
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@ -852,9 +852,9 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_LastClickedID: 0
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Loading…
x
Reference in New Issue
Block a user