点击UI不触发事件
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@ -152,6 +152,8 @@ namespace ZXK.LouDiXvMuNiu
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}
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}
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if(UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())return;
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if (_CurSceneStep.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
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{//timeline¶¯»
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if (Input.GetMouseButtonDown(0) && Physics.Raycast(ray, out rayHit, Mathf.Infinity) && !_IsPlayAnm)
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