diff --git a/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs b/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs index e002fcc..baec8de 100644 --- a/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs +++ b/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs @@ -152,6 +152,8 @@ namespace ZXK.LouDiXvMuNiu } } +if(UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())return; + if (_CurSceneStep.TaskType.Equals(ConstCtrl.TASKTYPE_Anim)) {//timeline¶¯»­ if (Input.GetMouseButtonDown(0) && Physics.Raycast(ray, out rayHit, Mathf.Infinity) && !_IsPlayAnm)