修改输精枪相关材质

This commit is contained in:
“CongG” 2025-01-10 13:07:26 +08:00
parent ce04f8d086
commit 47df388330
4 changed files with 18 additions and 14 deletions

View File

@ -113,8 +113,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1}
- _Color: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1}
- _BaseColor: {r: 0.9245283, g: 0.8940014, b: 0.8940014, a: 1}
- _Color: {r: 0.9245283, g: 0.8940014, b: 0.8940014, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -24,15 +24,19 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@ -106,8 +110,8 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
@ -122,12 +126,12 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Surface: 1
- _WorkflowMode: 1
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.8}
- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.8}
- _BaseColor: {r: 0.8490566, g: 0.8370417, b: 0.8370417, a: 0.3254902}
- _Color: {r: 0.8490566, g: 0.8370417, b: 0.8370417, a: 0.3254902}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -114,7 +114,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.13333334, g: 0.80784315, b: 0, a: 1}
- _Color: {r: 0.1333333, g: 0.80784315, b: 0, a: 1}
- _Color: {r: 0.13333334, g: 0.80784315, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -9727,7 +9727,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!95 &644742042
Animator:
serializedVersion: 5