修改输精枪相关材质
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@ -113,8 +113,8 @@ Material:
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1}
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- _Color: {r: 0.09803919, g: 0.09803919, b: 0.09803919, a: 1}
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- _BaseColor: {r: 0.9245283, g: 0.8940014, b: 0.8940014, a: 1}
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- _Color: {r: 0.9245283, g: 0.8940014, b: 0.8940014, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -24,15 +24,19 @@ Material:
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@ -106,8 +110,8 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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@ -122,12 +126,12 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _Surface: 1
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- _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.8}
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- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.8}
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- _BaseColor: {r: 0.8490566, g: 0.8370417, b: 0.8370417, a: 0.3254902}
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- _Color: {r: 0.8490566, g: 0.8370417, b: 0.8370417, a: 0.3254902}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -114,7 +114,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.13333334, g: 0.80784315, b: 0, a: 1}
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- _Color: {r: 0.1333333, g: 0.80784315, b: 0, a: 1}
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- _Color: {r: 0.13333334, g: 0.80784315, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@ -9727,7 +9727,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!95 &644742042
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Animator:
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serializedVersion: 5
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