1.11反馈文档修改

This commit is contained in:
“CongG” 2025-01-12 15:26:31 +08:00
parent 096df6dd3e
commit 50a1f2340f
46 changed files with 3914 additions and 784 deletions

View File

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@ -129,7 +129,7 @@ Material:
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@ -116,7 +116,7 @@ Material:
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@ -114,7 +114,7 @@ Material:
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@ -116,7 +116,7 @@ Material:
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@ -116,7 +116,7 @@ Material:
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@ -116,7 +116,7 @@ Material:
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@ -127,7 +127,7 @@ Material:
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@ -127,7 +127,7 @@ Material:
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@ -118,7 +118,7 @@ Material:
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@ -116,7 +116,7 @@
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@ -292,7 +292,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -318,7 +318,7 @@
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"ToolsName": "",
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"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套穿戴仍旧是两只短的无菌手套",
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@ -1280,7 +1280,7 @@
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"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHand",
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"ProcessDescription": "穿戴医生工作服与无菌手套",
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@ -1306,7 +1306,7 @@
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"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHandTwo",
"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套穿戴仍旧是两只短的无菌手套",
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@ -1334,7 +1334,7 @@
"ToolsName": "",
"ModelBT": "促卵泡生成素(FSH)",
"Operation": "注射器抽取后,移至角色手中",
"ProcessDescription": "在牛发情周期的9-13天之间的任意一天开始注射FSH",
"ProcessDescription": "在牛发情周期的9-13天之间的任意一天开始注射FSH",
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@ -1360,7 +1360,7 @@
"ToolsName": "",
"ModelBT": "NeckInjectionPoint_sign|BodyInjectionPoint_sign|YinDaoPoint_sign",
"Operation": "角色在牛脖子的位置,进行药物注射",
"ProcessDescription": "在牛发情周期的9-13天之间的任意一天开始注射FSH",
"ProcessDescription": "在牛发情周期的9-13天之间的任意一天开始注射FSH",
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"VideoPath": "",
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@ -1386,7 +1386,7 @@
"ToolsName": "",
"ModelBT": "促卵泡生成素(FSH)",
"Operation": "注射器抽取后,移至角色手中",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"SoundPath": "N023",
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@ -1412,7 +1412,7 @@
"ToolsName": "",
"ModelBT": "NeckInjectionPoint_sign",
"Operation": "角色在牛脖子的位置,进行药物注射",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"SoundPath": "",
"VideoPath": "",
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@ -1438,7 +1438,7 @@
"ToolsName": "",
"ModelBT": "_h后|12-12",
"Operation": "显示时间过渡的UI。UI中显示“12h后”",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"SoundPath": "",
"VideoPath": "",
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@ -1464,7 +1464,7 @@
"ToolsName": "",
"ModelBT": "NeckInjectionPoint_sign",
"Operation": "角色在牛脖子的位置,进行药物注射",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"ProcessDescription": "之后以逐减剂量的方式连续肌注4天每天2次每次间隔12h总剂量一般为400-500大鼠单位需按牛的体重作适当调整",
"SoundPath": "",
"VideoPath": "",
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@ -1542,7 +1542,7 @@
"ToolsName": "",
"ModelBT": "_h后|0-48",
"Operation": "显示时间过渡的UI。UI中从“0h后”过渡至“48h后”",
"ProcessDescription": "在注射PMSG后48-60h肌注1次PGF2-4mL",
"ProcessDescription": "在注射PMSG后48-60h肌注1次PGF2-4mL次",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 0,
@ -1568,7 +1568,7 @@
"ToolsName": "",
"ModelBT": "前列腺素F(PGF)",
"Operation": "注射器抽取后,移至角色手中",
"ProcessDescription": "在注射PMSG后48-60h肌注1次PGF2-4mL",
"ProcessDescription": "在注射PMSG后48-60h肌注1次PGF2-4mL次",
"SoundPath": "N025",
"VideoPath": "",
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@ -1594,7 +1594,7 @@
"ToolsName": "",
"ModelBT": "NeckInjectionPoint_sign",
"Operation": "角色在牛脖子的位置,进行药物注射",
"ProcessDescription": "在注射PMSG后48-60h肌注1次PGF2-4mL",
"ProcessDescription": "在注射PMSG后48-60h肌注1次PGF2-4mL次",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 300,
@ -1620,7 +1620,7 @@
"ToolsName": "",
"ModelBT": "发情后_h|0-12",
"Operation": "显示时间过渡的UI。UI中从“发情后0h”过渡至“发情后12h”",
"ProcessDescription": "当母牛出现发情后12h再肌注PMSG剂量以能中和PMSG的活性为准",
"ProcessDescription": "当母牛出现发情后12h再肌注PMSG剂量以能中和PMSG的活性为准",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 0,
@ -1646,7 +1646,7 @@
"ToolsName": "",
"ModelBT": "孕马血清促性腺激素(PMSG)",
"Operation": "注射器抽取后,移至角色手中",
"ProcessDescription": "当母牛出现发情后12h再肌注PMSG剂量以能中和PMSG的活性为准",
"ProcessDescription": "当母牛出现发情后12h再肌注PMSG剂量以能中和PMSG的活性为准",
"SoundPath": "N026",
"VideoPath": "",
"TimelineLength": 420,
@ -1672,7 +1672,7 @@
"ToolsName": "",
"ModelBT": "NeckInjectionPoint_sign",
"Operation": "角色在牛脖子的位置,进行药物注射",
"ProcessDescription": "当母牛出现发情后12h再肌注PMSG剂量以能中和PMSG的活性为准",
"ProcessDescription": "当母牛出现发情后12h再肌注PMSG剂量以能中和PMSG的活性为准",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 300,
@ -1724,7 +1724,7 @@
"ToolsName": "",
"ModelBT": "阴道栓",
"Operation": "长柄钳夹起带着细线的阴道栓移至牛的外阴呈45°角",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
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"TimelineLength": 480,
@ -1750,7 +1750,7 @@
"ToolsName": "",
"ModelBT": "YinDaoPoint_sign",
"Operation": "长柄钳以45°角将阴道栓送入阴道待其碰触到阴道壁时将长柄钳角度调至水平继续向里面推送直至临近子宫颈的阴道将阴道栓放下。取出长柄钳",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 360,
@ -1776,7 +1776,7 @@
"ToolsName": "",
"ModelBT": "埋栓第_天|0-9",
"Operation": "显示时间过渡的UI。UI中从“埋栓第0天”过渡到“埋栓第9天”",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共5天",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共5天",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 0,
@ -1802,7 +1802,7 @@
"ToolsName": "",
"ModelBT": "促卵泡生成素(FSH)",
"Operation": "注射器抽取后,移至角色手中",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 420,
@ -1828,7 +1828,7 @@
"ToolsName": "",
"ModelBT": "NeckInjectionPoint_sign",
"Operation": "角色在牛脖子的位置,进行药物注射",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"ProcessDescription": "在母牛的阴道内插入阴道栓CIDR即孕酮阴道硅胶栓是促动物发情的药物。并在埋栓的第9天开始注射FSH共4天",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 300,
@ -2424,7 +2424,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -2450,7 +2450,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHandTwo",
"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套穿戴仍旧是两只短的无菌手套",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -2556,7 +2556,7 @@
"ToolsName": "",
"ModelBT": "牛的精液B",
"Operation": "点击后,将上面三步的操作内容,顺序呈现",
"ProcessDescription": "依次对另外两份精液进行检查,判定精子活力",
"ProcessDescription": "依次对另外两份精液进行检查,判定精子活力",
"SoundPath": "N035",
"VideoPath": "",
"TimelineLength": 1260,
@ -2582,7 +2582,7 @@
"ToolsName": "",
"ModelBT": "牛的精液C",
"Operation": "同上",
"ProcessDescription": "依次对另外两份精液进行检查,判定精子活力",
"ProcessDescription": "依次对另外两份精液进行检查,判定精子活力",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 1260,
@ -2608,7 +2608,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "出现图示中的判定面板,(选项不可选择,被淘汰选项边框高亮),点击确定后,完成此步骤",
"ProcessDescription": "依次对另外两份精液进行检查,判定精子活力",
"ProcessDescription": "依次对另外两份精液进行检查,判定精子活力",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 0,
@ -2660,7 +2660,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "母牛人工授精‌是指通过人工方法将处理及保存后的公牛精液,利用器械将精液注入母牛生殖道内,使其受孕,从而代替自然交配的一种繁殖技术。",
"ProcessDescription": "母牛人工授精‌是指通过人工方法将处理及保存后的公牛精液,利用器械将精液注入母牛生殖道内,使其受孕,从而代替自然交配的一种繁殖技术。",
"SoundPath": "N036",
"VideoPath": "",
"TimelineLength": 0,
@ -2686,7 +2686,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "1、提高配种效率‌:人工授精可以大幅提高优良种公牛的配种效率。自然交配时,一头公牛一次只能使一头母牛受孕,而人工授精技术可以使一次射精的精液用于多头母牛,显著提高了配种效率‌。\n2、防止疾病传播人工授精可以避免公母牛生殖器官的直接接触从而防止疾病的传播如阴道滴虫病和传染性阴道炎。\n3、节省成本通过购买精液进行人工授精可以避免饲养种公牛的费用节省了牧场饲养种公牛的成本。\n4、提高受胎率‌:通过严格规范的输精方法和时间把控,可以提高母牛的受胎率。",
"ProcessDescription": "1、提高配种效率人工授精可以大幅提高优良种公牛的配种效率。自然交配时一头公牛一次只能使一头母牛受孕而人工授精技术可以使一次射精的精液用于多头母牛显著提高了配种效率。\n2、防止疾病传播人工授精可以避免公母牛生殖器官的直接接触从而防止疾病的传播如阴道滴虫病和传染性阴道炎。\n3、节省成本通过购买精液进行人工授精可以避免饲养种公牛的费用节省了牧场饲养种公牛的成本。\n4、提高受胎率通过严格规范的输精方法和时间把控可以提高母牛的受胎率。",
"SoundPath": "N037",
"VideoPath": "",
"TimelineLength": 0,
@ -2712,7 +2712,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "母牛发情开始约18h后接近发情结束或结束时配种",
"ProcessDescription": "母牛发情开始约18h后接近发情结束或结束时配种",
"SoundPath": "N038",
"VideoPath": "",
"TimelineLength": 0,
@ -2768,7 +2768,7 @@
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 0,
"CameraDefaultTR": "2.101367_-2.364221_-0.3300717|25.08999_0.455002_0",
"CameraDefaultTR": "1.594152_-2.453391_0.2209033|32.10997_0.6199556_0",
"CameraNearTR": "",
"CameraNearTR2": "",
"QNextNum": 108,
@ -2944,7 +2944,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "Yisheng_A8",
"ModelBT": "LongHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -2970,7 +2970,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "Yisheng_A8",
"ModelBT": "LongHandTwo",
"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套其中一只是长的",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -2998,7 +2998,7 @@
"ToolsName": "",
"ModelBT": "baodingjiaJHAlpha",
"Operation": "牛外面的保定架,半透明显示。点击后,切换为不透明状态",
"ProcessDescription": "将待配母牛保定在保定架内进行输精",
"ProcessDescription": "将待配母牛保定在保定架内进行输精",
"SoundPath": "N040",
"VideoPath": "",
"TimelineLength": 5,
@ -3258,7 +3258,7 @@
"ToolsName": "",
"ModelBT": "0.3%高锰酸钾",
"Operation": "点击后,呈现对应操作",
"ProcessDescription": "将母牛的尾巴拉到一侧操作员站在牛的后方。用0.3%高锰酸钾冲洗母牛的外阴、肛门",
"ProcessDescription": "将母牛的尾巴拉到一侧操作员站在牛的后方。用0.3%高锰酸钾冲洗母牛的外阴、肛门",
"SoundPath": "N050",
"VideoPath": "",
"TimelineLength": 835,
@ -3284,7 +3284,7 @@
"ToolsName": "",
"ModelBT": "消毒纸巾",
"Operation": "点击后,进行擦拭。擦拭完成,纸巾挂在外阴处(后续等用完输精枪,和套管一起扔到垃圾袋中)",
"ProcessDescription": "并用消毒纸巾吸干水分,将外阴部及唇裂擦拭干净",
"ProcessDescription": "并用消毒纸巾吸干水分,将外阴部及唇裂擦拭干净",
"SoundPath": "N051",
"VideoPath": "",
"TimelineLength": 570,
@ -3316,7 +3316,7 @@
"TimelineLength": 640,
"CameraDefaultTR": "2.001848_-2.213458_-0.9590518|10.725_1.040002_0",
"CameraNearTR": "1.569078_-2.51265_0.1643406|22.295_0.520002_0",
"CameraNearTR2": "",
"CameraNearTR2": "1.551287_-2.455041_0.7389933|1.494979_359.58_0",
"QNextNum": 129,
"ExamModelBT": "",
"ExamTip": "请按顺序进行相关操作",
@ -3388,7 +3388,7 @@
"ToolsName": "",
"ModelBT": "输精枪",
"Operation": "点击后,呈现对应操作\n\n注进入时输精枪和套管一起进入但套管上的塑料膜在阴门外塑料膜进不去。\n输精枪推进的时候塑料膜会自动褪出来。不必用手去褪。",
"ProcessDescription": "左手将输精枪连同外套塑料膜呈向上45°角插入阴门内",
"ProcessDescription": "左手将输精枪连同外套塑料膜呈向上45°角插入阴门内",
"SoundPath": "N055",
"VideoPath": "",
"TimelineLength": 445,
@ -3596,7 +3596,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "在发情配种后的第7天发情当天为0天冲胚也可在第6天或第8天冲胚",
"ProcessDescription": "在发情配种后的第7天发情当天为0天冲胚也可在第6天或第8天冲胚",
"SoundPath": "N062",
"VideoPath": "",
"TimelineLength": 0,
@ -3622,7 +3622,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "供体牛按照人工授精的要求进行保定并用2%的普鲁卡因5-10mL作尾椎硬膜外麻醉",
"ProcessDescription": "供体牛按照人工授精的要求进行保定并用2%的普鲁卡因5-10mL作尾椎硬膜外麻醉",
"SoundPath": "N063",
"VideoPath": "",
"TimelineLength": 0,
@ -3648,7 +3648,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "所有器械必须严格按无菌要求进行消毒在清洗的最后一定要用双蒸水冲洗接触胚胎的器械容器要用冲卵液进行冲洗。冲胚前冲卵液要先预热水浴锅或热水浸泡到35-37℃",
"ProcessDescription": "所有器械必须严格按无菌要求进行消毒在清洗的最后一定要用双蒸水冲洗接触胚胎的器械容器要用冲卵液进行冲洗。冲胚前冲卵液要先预热水浴锅或热水浸泡到35-37℃",
"SoundPath": "N064",
"VideoPath": "",
"TimelineLength": 0,
@ -3674,7 +3674,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "在冲胚前,通过直肠检查卵巢黄体个数,可判断能冲出的胚胎个数",
"ProcessDescription": "在冲胚前,通过直肠检查卵巢黄体个数,可判断能冲出的胚胎个数",
"SoundPath": "N065",
"VideoPath": "",
"TimelineLength": 0,
@ -3704,7 +3704,7 @@
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 0,
"CameraDefaultTR": "1.597152_-2.573844_0.1191797|19.175_0.1950022_0",
"CameraDefaultTR": "2.065317_-2.305965_1.770304|50.11497_180.34_0",
"CameraNearTR": "",
"CameraNearTR2": "",
"QNextNum": 144,
@ -3880,7 +3880,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -3906,7 +3906,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHandTwo",
"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套穿戴仍旧是两只短的无菌手套",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -3934,7 +3934,7 @@
"ToolsName": "",
"ModelBT": "baodingjiaJHAlpha",
"Operation": "牛外面的保定架,半透明显示。点击后,切换为不透明状态",
"ProcessDescription": "将待冲胚母牛保定在保定架内进行冲胚",
"ProcessDescription": "将待冲胚母牛保定在保定架内进行冲胚",
"SoundPath": "N066",
"VideoPath": "",
"TimelineLength": 5,
@ -4246,7 +4246,7 @@
"ToolsName": "",
"ModelBT": "joint34",
"Operation": "点击后,冲卵管上膨胀的气球放气,过渡至气体都放完的状态。之后,冲卵管向后抽回至子宫体。\n\n之后注射器直接出现在冲卵管液体主入口上(冲卵管)",
"ProcessDescription": "两侧子宫冲卵完毕后将气球内的空气放掉把冲卵管抽回至子宫体直接从冲卵管灌注青霉素80万单位、链霉素100万单位和氯前列烯醇4mL用双蒸水或生理盐水稀释",
"ProcessDescription": "两侧子宫冲卵完毕后将气球内的空气放掉把冲卵管抽回至子宫体直接从冲卵管灌注青霉素80万单位、链霉素100万单位和氯前列烯醇4mL用双蒸水或生理盐水稀释",
"SoundPath": "N076",
"VideoPath": "",
"TimelineLength": 175,
@ -4272,7 +4272,7 @@
"ToolsName": "",
"ModelBT": "pasted__SM_XiaoTuiChe_Zhusheqi_b",
"Operation": "点击后,进行液体药物注入。完成注入后。注射器消失,冲卵管从阴道中移出,冲卵管及阴户外的纸巾,一起丢入垃圾袋中(注射器)",
"ProcessDescription": "两侧子宫冲卵完毕后将气球内的空气放掉把冲卵管抽回至子宫体直接从冲卵管灌注青霉素80万单位、链霉素100万单位和氯前列烯醇4mL用双蒸水或生理盐水稀释",
"ProcessDescription": "两侧子宫冲卵完毕后将气球内的空气放掉把冲卵管抽回至子宫体直接从冲卵管灌注青霉素80万单位、链霉素100万单位和氯前列烯醇4mL用双蒸水或生理盐水稀释",
"SoundPath": "",
"VideoPath": "",
"TimelineLength": 700,
@ -4608,7 +4608,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -4634,7 +4634,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "SM_Niu_Cuandaishoutao",
"ModelBT": "ShortHandTwo",
"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套穿戴仍旧是两只短的无菌手套",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -4792,7 +4792,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "胚胎早期死亡多集中于妊娠早期尤其是附植前后如牛15-25d。胚胎早期死亡后孕体完全被吸收以后再发情时间与胚胎死亡时间有关。\n 内分泌异常:雌激素、黄体酮作用于输卵管平滑肌,调节受精卵运行。如果二者比例失调,早期胚胎运行速度异常,引起胚胎死亡。黄体酮分泌延迟,造成胚胎发育与子宫内环境不能同步化,胚胎不能和附植,妊娠终止。",
"ProcessDescription": "胚胎早期死亡多集中于妊娠早期尤其是附植前后如牛15-25d。胚胎早期死亡后孕体完全被吸收以后再发情时间与胚胎死亡时间有关。\n\n内分泌异常:雌激素、黄体酮作用于输卵管平滑肌,调节受精卵运行。如果二者比例失调,早期胚胎运行速度异常,引起胚胎死亡。黄体酮分泌延迟,造成胚胎发育与子宫内环境不能同步化,胚胎不能和附植,妊娠终止。",
"SoundPath": "N082",
"VideoPath": "",
"TimelineLength": 0,
@ -5050,7 +5050,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "Yisheng_A8",
"ModelBT": "LongHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -5076,7 +5076,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "Yisheng_A8",
"ModelBT": "LongHandTwo",
"Operation": "点击角色手中的无菌手套,进行手套的穿戴呈现,主要是对两只手套翻折面的处理\n\n注这个模块的手套其中一只是长的",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -5856,7 +5856,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "Yisheng_A8",
"ModelBT": "LongHand",
"Operation": "在衣帽间,点击无菌手套,手套被捏在角色手中",
"ProcessDescription": "穿戴医生工作服与无菌手套",
"SoundPath": "",
@ -5882,7 +5882,7 @@
"ThreeTaskName": "人员准备",
"TaskType": "动画",
"ToolsName": "",
"ModelBT": "Yisheng_A8",
"ModelBT": "LongHandTwo",
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"ProcessDescription": "可看到黏膜苍白、干燥宫颈口关闭向一侧倾斜。妊娠达1.5-5个月时子宫塞的颜色变黄、浓稠6个月后黏液变得稀薄、透明有些排出体外在阴门下方结成痂块。子宫颈位置前移阴道变得深长",
"ProcessDescription": "可看到黏膜苍白、干燥宫颈口关闭向一侧倾斜。妊娠达1.5-5个月时子宫塞的颜色变黄、浓稠6个月后黏液变得稀薄、透明有些排出体外在阴门下方结成痂块。子宫颈位置前移阴道变得深长",
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"VideoPath": "",
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"ProcessDescription": "完成检查后将开窒器调整至微微张开的状态旋转90°取出",
"ProcessDescription": "完成检查后将开窒器调整至微微张开的状态旋转90°取出",
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"ProcessDescription": "触摸胎儿与子宫如果摸到子宫胀,有小液性椭圆球在浮动,或者像胎儿,就是妊娠状态",
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"ProcessDescription": "在荧光屏上便可观察到周围黑色中间有一个长1-2cm灰白色图像即为胎儿。胎儿60日龄时为6-7cm长90日龄时为14-17cm长",
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@ -118,31 +118,36 @@ namespace ZXK.LouDiXvMuNiu
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit rayHit;
NiuData curdata = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
if (PopUpMng._TriAble&& _CurSceneStep !=null&& !string.IsNullOrEmpty(curdata.TaskType))
if (PopUpMng._TriAble && _CurSceneStep != null && !string.IsNullOrEmpty(curdata.TaskType))
{
//if (curdata.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
//{//¹¤¾ßÎïÆ·Õ¹Ê¾
UI_Manage.Instance.HidePanel("TooltipBoxTip");
if (Physics.Raycast(ray, out rayHit, Mathf.Infinity))
{
if (rayHit.transform.name.Contains("Å£µÄ¾«Òº"))
{
Vector3 worldPos = rayHit.point;
PopUpMng.ShowToolInfoTip(rayHit.transform.name, worldPos + Vector3.up * 0.05f, -1);
}
if (_curModuleToolArray.Contains(rayHit.transform))
{
Vector3 worldPos = rayHit.point;
UI_Manage.Instance.HidePanel("TooltipBoxTip");
if (Physics.Raycast(ray, out rayHit, Mathf.Infinity))
{
RecognizeNewGeo(rayHit, "牛的精液", rayHit.transform.name);
RecognizeNewGeo(rayHit, "OpenZhuShe", "注射器");
if (_curModuleToolArray.Contains(rayHit.transform))
{
Vector3 worldPos = rayHit.point;
if (rayHit.transform.name == "baodingjiaJH")
{//如果是牛的保定架,只有在物品展示的环节显示标签,其他环节不显示
if (curdata.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
{
PopUpMng.ShowToolInfoTip(rayHit.transform.name, worldPos + Vector3.up * 0.05f, -1);
}
}
else
{
PopUpMng.ShowToolInfoTip(rayHit.transform.name, worldPos + Vector3.up * 0.05f, -1);
}
}
//}
}
if (_CurSceneStep.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
{//timeline¶¯»­
if (Input.GetMouseButtonDown(0) && Physics.Raycast(ray, out rayHit, Mathf.Infinity)&& !_IsPlayAnm)
if (Input.GetMouseButtonDown(0) && Physics.Raycast(ray, out rayHit, Mathf.Infinity) && !_IsPlayAnm)
{
if (!string.IsNullOrEmpty(curdata.CameraNearTR2)&& _isNearCameraTR)
if (!string.IsNullOrEmpty(curdata.CameraNearTR2) && _isNearCameraTR)
{
CameraSetNear2TR(curdata);
}
@ -169,7 +174,7 @@ namespace ZXK.LouDiXvMuNiu
});
});
}
}
}
}
@ -783,13 +788,14 @@ namespace ZXK.LouDiXvMuNiu
{
if (isOn)
{
tempGeo.transform.GetChild(0).gameObject.SetActive(true);
float a = 0.0f;
DOTween.To(() => a, x => x = a, 1.0f, 2.0f).OnComplete(() =>
{
tempGeo.SetActive(false);
});
//tempGeo.transform.GetChild(0).gameObject.SetActive(true);
//float a = 0.0f;
//DOTween.To(() => a, x => x = a, 1.0f, 2.0f).OnComplete(() =>
//{
// tempGeo.SetActive(false);
//});
JumpTimeline(GameManager.Instance._DataNiuHandler.GetNextStep(), false);
tempGeo.SetActive(false);
}
});
}
@ -1038,6 +1044,13 @@ namespace ZXK.LouDiXvMuNiu
characterCamera.transform.position = characterCamera.pos.transform.position;
characterCamera.ResetTR(rot);
}
private void RecognizeNewGeo(RaycastHit rayHit, string RecognizeName,string tranName)
{
if (rayHit.transform.name.Contains(RecognizeName))
{
Vector3 worldPos = rayHit.point;
PopUpMng.ShowToolInfoTip(tranName, worldPos + Vector3.up * 0.05f, -1);
}
}
}
}

View File

@ -12,6 +12,38 @@ namespace ZXK.LouDiXvMuNiu
{
[SerializeField]
private bool _isShort = true;
private void Awake()
{
if (_isShort)
{
if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_TQFAQCL)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CSPLCL)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_JZLVJC)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CP)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTXZ))
{
transform.parent.Find("ShortHand").gameObject.SetActive(_isShort);
}
else
{
transform.parent.Find("ShortHand").gameObject.SetActive(!_isShort);
}
}
else
{
if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_RGSJ)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTYZ)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_YYZD))
{
transform.parent.Find("LongHand").gameObject.SetActive(!_isShort);
}
else
{
transform.parent.Find("LongHand").gameObject.SetActive(_isShort);
}
}
}
private void OnEnable()
{
if (_isShort)

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
/*******************************************************************************
*Create By CG
*Function
*******************************************************************************/
namespace ZXK.LouDiXvMuNiu
{
public class VideoRawTextureClearCtrl : MonoBehaviour
{
RenderTexture _renderTexture;
private void Awake()
{
_renderTexture = transform.GetComponent<VideoPlayer>().targetTexture;
}
private void OnEnable()
{
_renderTexture.Release();
}
private void OnDisable()
{
_renderTexture.Release();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ba27086315b1ea34ba5c1497873d09b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -195,6 +195,7 @@ namespace ZXK.LouDiXvMuNiu
smallTog.group = stepSmallGeo.transform.parent.GetComponent<ToggleGroup>();
smallTog.onValueChanged.AddListener((isOn) =>
{
if (isOn) _defaultCameraTRTog.isOn = true;
List<NiuData> tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
for (int i = 0; i < tempData.Count; i++)
{
@ -592,6 +593,7 @@ namespace ZXK.LouDiXvMuNiu
_nextBtn.onClick.AddListener(() =>
{
if (NiuSceneMng._Instance._IsPlayAnm) return;
_defaultCameraTRTog.isOn = true;
NiuData nextStep= GameManager.Instance._DataNiuHandler.GetNextStep();
if (nextStep.TaskType == ConstCtrl.TASKTYPE_Tran)
{

View File

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m_Children:
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m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
@ -140,17 +140,17 @@ MonoBehaviour:
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m_Value: {x: 960, y: 540, z: 0}
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m_CameraMode:
drawMode: 0
@ -670,17 +668,17 @@ MonoBehaviour:
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yGrid:
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m_Pivot: {x: 0, y: 0, z: 0}
m_Size: {x: 1, y: 1}
zGrid:
m_Fade:
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m_Target: 1
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m_Value: 1
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m_Pivot: {x: 0, y: 0, z: 0}
m_Size: {x: 1, y: 1}
@ -688,17 +686,17 @@ MonoBehaviour:
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m_gridOpacity: 0.5
m_Rotation:
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m_Value: 1101.4536
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m_Value: 0
m_Value: 1
m_CameraSettings:
m_Speed: 1
m_SpeedNormalized: 0.5
@ -712,7 +710,7 @@ MonoBehaviour:
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m_DynamicClip: 1
m_OcclusionCulling: 0
m_LastSceneViewRotation: {x: 0.28586683, y: 0.22440545, z: -0.06904787, w: 0.9290641}
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m_TitleContent:
m_Text: Animator
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