反馈文档1.14修改

This commit is contained in:
“CongG” 2025-01-19 13:45:40 +08:00
parent f323ad90c2
commit ab8acbfee7
44 changed files with 18916 additions and 710 deletions

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@ -127,7 +127,7 @@
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@ -1100,7 +1100,7 @@
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"Operation": "",
"ProcessDescription": "注射器、FSH、PMSG、CIDR、长柄钳、PVP、甲基-PGF2α、PGF、消毒纸巾、保定架",
"ProcessDescription": "注射器、FSH、PMSG、阴道栓、长柄钳、PVP、甲基-PGF2α、PGF、消毒纸巾、保定架",
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"VideoPath": "",
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@ -1115,7 +1115,7 @@
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"ProcessDescription": "显微镜、载玻片、盖玻片、玻璃棒、恒温载物台、牛的精液",
"ProcessDescription": "双筒显微镜、载玻片、盖玻片、玻璃棒、恒温载物台、牛的精液",
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@ -2779,7 +2779,7 @@
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@ -3700,7 +3700,7 @@
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@ -3715,7 +3715,7 @@
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@ -4218,7 +4218,7 @@
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@ -4428,7 +4428,7 @@
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@ -1,4 +1,5 @@
using System;
using CG.UTility;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -76,11 +77,11 @@ namespace KinematicCharacterController.Examples
}
public void ResetTR(Vector3 rotDefault)
{
Transform = this.transform;
_currentDistance = DefaultDistance;
TargetDistance = _currentDistance;
//Transform = this.transform;
//_currentDistance = DefaultDistance;
//TargetDistance = _currentDistance;
Transform.GetComponent<CameraControl>().RstCameraR();
_targetVerticalAngle = rotDefault.x;
PlanarDirection = Vector3.forward;

View File

@ -98,13 +98,13 @@ namespace KinematicCharacterController.Walkthrough.NoClipState
mouseLookAxisUp = Input.GetAxis(MouseYInput);
mouseLookAxisRight = Input.GetAxis(MouseXInput);
}
if (Input.GetKey(KeyCode.Mouse1))
{
Vector3 lookInputVector = new Vector3(mouseLookAxisRight, mouseLookAxisUp, 0f);
float scrollInput = 0;
OrbitCamera.UpdateWithInput(Time.deltaTime, scrollInput, lookInputVector);
OrbitCamera.TargetDistance = 0;
}
//if (Input.GetKey(KeyCode.Mouse1))
//{
// Vector3 lookInputVector = new Vector3(mouseLookAxisRight, mouseLookAxisUp, 0f);
// float scrollInput = 0;
// OrbitCamera.UpdateWithInput(Time.deltaTime, scrollInput, lookInputVector);
// OrbitCamera.TargetDistance = 0;
//}
// Prevent moving the camera while the cursor isn't locked

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@ -6003,25 +5985,7 @@ MonoBehaviour:
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m_Curve:
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time: 0
value: 0
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@ -858,7 +858,7 @@ MonoBehaviour:
m_Start: 0
m_ClipIn: 0
m_Asset: {fileID: 7339715688119289970}
m_Duration: 48.51666666666667
m_Duration: 48.68333333333333
m_TimeScale: 1
m_ParentTrack: {fileID: -3275536234153770728}
m_EaseInDuration: 0
@ -3081,7 +3081,7 @@ MonoBehaviour:
m_Start: 0
m_ClipIn: 0
m_Asset: {fileID: 8960773400845392627}
m_Duration: 48.51666666666667
m_Duration: 48.68333333333333
m_TimeScale: 1
m_ParentTrack: {fileID: 6894725209904112198}
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View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
[System.Serializable]
public class PlayableAssetTest : PlayableAsset
{
public string testName;
public int testInt;
public Material _mat;
// Factory method that generates a playable based on this asset
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
//return Playable.Create(graph);
PlayableTest t = new PlayableTest();
t.testName = testName;
t.testInt = testInt;
return ScriptPlayable<PlayableTest>.Create(graph, t);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e61f5734a0e599d4aa2a86b33e625053
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
// A behaviour that is attached to a playable
public class PlayableTest : PlayableBehaviour
{
public string testName;
public int testInt;
public Material _mat;
// 当开始运行Timeline的时候
public override void OnGraphStart(Playable playable)
{
Debug.Log("TimeLine 开始播放");
}
// 当停止运行Timeline的时候
public override void OnGraphStop(Playable playable)
{
Debug.Log("TimeLine 停止播放");
}
// 当进入区域内触发Play
public override void OnBehaviourPlay(Playable playable, FrameData info)
{
Debug.Log($"进入滑块区域内{testName},Int:{testInt},mat:{_mat.name}");
}
// 当出了区域触发,或者开始的时候触发,或者停止运行的时候
public override void OnBehaviourPause(Playable playable, FrameData info)
{
Debug.Log($"Pause{testName},Int:{testInt}");
}
// 在区域内每个Frame地方都会触发
public override void PrepareFrame(Playable playable, FrameData info)
{
double all = playable.GetDuration();
double currentTime = playable.GetTime(); // 获取当前播放时间
//float framesPerSecond = info.playable.GetGraph().GetFrameRate(); // 获取每秒帧数
_mat.SetVector("_Value1", new Vector2(0.86f, (float)(currentTime * 0.04f / all)));
Debug.Log($"{all}:Current Time: {currentTime}:cur:{(float)(currentTime * 0.04f / all)}");
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 32b0b9dc54e735147baa60c5fc373be7
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serializedVersion: 2
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@ -6535,7 +6535,7 @@ MonoBehaviour:
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m_ClipIn: 0
m_Asset: {fileID: -5067129150930964743}
m_Duration: 7.5
m_Duration: 7
m_TimeScale: 1
m_ParentTrack: {fileID: -2612470947579949314}
m_EaseInDuration: 0
@ -6604,7 +6604,7 @@ MonoBehaviour:
m_Start: 41
m_ClipIn: 0
m_Asset: {fileID: -3565203566080766270}
m_Duration: 7.5
m_Duration: 7
m_TimeScale: 1
m_ParentTrack: {fileID: -2612470947579949314}
m_EaseInDuration: 0
@ -6673,7 +6673,7 @@ MonoBehaviour:
m_Start: 58
m_ClipIn: 0
m_Asset: {fileID: -1482027800970176797}
m_Duration: 7.5
m_Duration: 7
m_TimeScale: 1
m_ParentTrack: {fileID: -2612470947579949314}
m_EaseInDuration: 0
@ -6742,7 +6742,7 @@ MonoBehaviour:
m_Start: 75
m_ClipIn: 0
m_Asset: {fileID: -1567748186401863817}
m_Duration: 7.5
m_Duration: 7
m_TimeScale: 1
m_ParentTrack: {fileID: -2612470947579949314}
m_EaseInDuration: 0
@ -12982,10 +12982,10 @@ MonoBehaviour:
m_Children: []
m_Clips:
- m_Version: 1
m_Start: 36.5
m_Start: 36
m_ClipIn: 0
m_Asset: {fileID: -5218482801873078917}
m_Duration: 4.5
m_Duration: 5
m_TimeScale: 1
m_ParentTrack: {fileID: 8934482077724107624}
m_EaseInDuration: 0
@ -13120,10 +13120,10 @@ MonoBehaviour:
m_PreExtrapolationTime: 0
m_DisplayName: Active
- m_Version: 1
m_Start: 65.5
m_Start: 65
m_ClipIn: 0
m_Asset: {fileID: -6049077354907960196}
m_Duration: 4.5
m_Duration: 5
m_TimeScale: 1
m_ParentTrack: {fileID: 8934482077724107624}
m_EaseInDuration: 0
@ -13189,10 +13189,10 @@ MonoBehaviour:
m_PreExtrapolationTime: 0
m_DisplayName: Active
- m_Version: 1
m_Start: 82.5
m_Start: 82
m_ClipIn: 0
m_Asset: {fileID: -5272868227118977610}
m_Duration: 4.5
m_Duration: 5
m_TimeScale: 1
m_ParentTrack: {fileID: 8934482077724107624}
m_EaseInDuration: 0

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@ -408,7 +408,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 030f85c3f73729f4f976f66ffb23b875, type: 3}
m_Name: AnimationPlayableAsset
m_EditorClassIdentifier:
m_Clip: {fileID: 9067093048684652814, guid: 5b2cc7bd548cc594abcc9069b7862536, type: 3}
m_Clip: {fileID: 9067093048684652814, guid: 9be88cbea7d4faf48b51df10701c2ced, type: 3}
m_Position: {x: 0, y: 0, z: 0}
m_EulerAngles: {x: 0, y: 0, z: 0}
m_UseTrackMatchFields: 1
@ -569,7 +569,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 030f85c3f73729f4f976f66ffb23b875, type: 3}
m_Name: AnimationPlayableAsset(Clone)(Clone)
m_EditorClassIdentifier:
m_Clip: {fileID: 644589263403131068, guid: 5b2cc7bd548cc594abcc9069b7862536, type: 3}
m_Clip: {fileID: 9067093048684652814, guid: fcd35662ce65474438d55add50a26cdd, type: 3}
m_Position: {x: 0, y: 0, z: 0}
m_EulerAngles: {x: 0, y: 0, z: 0}
m_UseTrackMatchFields: 1
@ -2425,7 +2425,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 030f85c3f73729f4f976f66ffb23b875, type: 3}
m_Name: AnimationPlayableAsset
m_EditorClassIdentifier:
m_Clip: {fileID: 644589263403131068, guid: 5b2cc7bd548cc594abcc9069b7862536, type: 3}
m_Clip: {fileID: 9067093048684652814, guid: fcd35662ce65474438d55add50a26cdd, type: 3}
m_Position: {x: 0, y: 0, z: 0}
m_EulerAngles: {x: 0, y: 0, z: 0}
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File diff suppressed because one or more lines are too long

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@ -292,7 +292,7 @@ namespace ZXK.LouDiXvMuNiu
{
foreach (Transform item in toolTemp)
{
item.gameObject.SetActive(false);
item.gameObject.SetActive(true);
}
}
}
@ -362,12 +362,12 @@ namespace ZXK.LouDiXvMuNiu
{
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{//如果训练模式下,物品展示时显示物品
SetTimeLineCtrl(curObj, previousObj, _RGSJTimeLineClip, 0);
if (curObj.ThreeTaskName == ConstCtrl.ThreeTaskName_PrepareGeo)
{
GameObject geoTemp = UtilitiesMng.GetGeoByName(_toolContain, "baodingjiaJH", true);
geoTemp.SetActive(true);
}
SetTimeLineCtrl(curObj, previousObj, _RGSJTimeLineClip, 0);
}
else
{
@ -389,7 +389,7 @@ namespace ZXK.LouDiXvMuNiu
{
foreach (Transform item in toolTemp)
{
item.gameObject.SetActive(false);
item.gameObject.SetActive(true);
}
GameObject geoTemp = UtilitiesMng.GetGeoByName(_toolContain, "baodingjiaJH", true);
geoTemp.SetActive(true);
@ -707,10 +707,9 @@ namespace ZXK.LouDiXvMuNiu
}
else
{
PopUpMng.PopChoseErrorToast(_CurSceneStep.ExamEvvr, 2.0f,()=> {
useBts.Clear();
addScoreTemp = false;
});
useBts.Clear();
addScoreTemp = false;
PopUpMng.PopChoseErrorToast(_CurSceneStep.ExamEvvr, 2.0f,null);
}
}

View File

@ -17,12 +17,49 @@ namespace CG.UTility
public MyCharacterController _CameraCtrl;
private float rotX = 0.0f;
private float rotY = 0.0f;
public float _RotSpeed = 256;
[ReadOnly]//点击操作说明或者系统设置后,禁止操作
public bool _AllForbid = false;
private void OnEnable()
{
RstCameraR();
}
public void RstCameraR()
{
Vector3 angles = transform.eulerAngles;
rotX = angles.y;
rotY = angles.x;
}
private void Update()
{
_CameraCtrl.NoClipMoveSpeed = _MoveSpeed;
if (CG.UTility.PopUpMng._TriAble)
{
SetCamRotation();
}
}
private void SetCamRotation()
{
if (Input.GetKey(KeyCode.Mouse1))
{
float mouse_x = Input.GetAxis("Mouse X");
float mouse_y = Input.GetAxis("Mouse Y");
rotX += mouse_x * _RotSpeed * Time.deltaTime;
rotY -= mouse_y * _RotSpeed * Time.deltaTime;
rotY = Mathf.Clamp(rotY, -90, 90);//防止翻跟头
//Quaternion rotation = Quaternion.Euler(rotY, rotX, 0);//利用欧拉角防止万向锁
//transform.rotation = rotation;
transform.localEulerAngles = new Vector3(rotY, rotX);
}
}
}
}

View File

@ -26,6 +26,15 @@ EditorUserSettings:
RecentlyUsedSceneGuid-6:
value: 5a08575f5207595a0f5d59741173094444164f7d7d2a23317c7a4465bbe1646d
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flags: 0
vcSharedLogLevel:
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m_MaxSize: {x: 32384, y: 16192}
vertical: 0
controlID: 27812
controlID: 76254
--- !u!114 &2
MonoBehaviour:
m_ObjectHideFlags: 52
@ -49,9 +49,9 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
y: 474
width: 856
height: 517
y: 476
width: 818
height: 515
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
@ -104,10 +104,10 @@ MonoBehaviour:
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m_Scale: {x: 0.44583333, y: 0.4458333}
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m_Translation: {x: 409, y: 247}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
@ -115,12 +115,12 @@ MonoBehaviour:
m_LastShownAreaInsideMargins:
serializedVersion: 2
x: -960
y: -556.2617
y: -579.7555
width: 1920
height: 1112.5234
height: 1159.511
m_MinimalGUI: 1
m_defaultScale: 0.44583333
m_LastWindowPixelSize: {x: 856, y: 517}
m_defaultScale: 0.42604166
m_LastWindowPixelSize: {x: 818, y: 515}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
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m_MinSize: {x: 100, y: 100}
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controlID: 27813
controlID: 76255
--- !u!114 &4
MonoBehaviour:
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m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 5}
m_Panes:
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@ -200,8 +200,8 @@ MonoBehaviour:
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@ -638,9 +638,9 @@ MonoBehaviour:
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m_Value: 0.80124605
m_Value: 2.2872772
m_Ortho:
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m_ActualView: {fileID: 2}
@ -766,9 +766,9 @@ MonoBehaviour:
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m_SerializedDataModeController:
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@ -803,9 +803,9 @@ MonoBehaviour:
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@ -835,9 +835,9 @@ MonoBehaviour:
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width: 393
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@ -852,9 +852,9 @@ MonoBehaviour:
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m_SelectedIDs: b87a0000
m_SelectedIDs:
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