添加胚胎选择图示说明功能

This commit is contained in:
“CongG” 2025-01-03 15:01:16 +08:00
parent b603c6a2cf
commit db3d34f2b0
39 changed files with 8955 additions and 1 deletions

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@ -4229,7 +4229,7 @@
"ModuleName": "胚胎选择",
"TaskName": "内容介绍",
"ThreeTaskName": "胚胎图示",
"TaskType": "文字说明",
"TaskType": "图示说明",
"ToolsName": "",
"ModelBT": "",
"Operation": "那些胚胎图示,类似图示这样放置即可",

View File

@ -31,6 +31,7 @@ namespace ZXK.LouDiXvMuNiu
private const float _openCloseAnmSpeed = 0.01f;//¿ªºÏ¶¯»­²¥·ÅËÙ¶È¿ØÖÆ
private GameObject _introduceGeo = null;
private GameObject imgIntroduceGeo = null;
private Text _trainExplainTxt = null;
private Button _nextBtn = null;
private Toggle _defaultCameraTRTog = null;
@ -49,6 +50,7 @@ namespace ZXK.LouDiXvMuNiu
_stepBigItemPrefab = GetWedage("StepBigItemPrefab_N");
_stepSmallItemPrefab = GetWedage("StepSmallItemPrefab_N");
_introduceGeo = GetWedage("introduce_N");
imgIntroduceGeo = GetWedage("imgIntroduce_N");
_trainExplainTxt = GetWedage("TrainExplain_N").GetComponent<Text>();
_nextBtn = GetWedage("NextBtn_N").GetComponent<Button>();
_defaultCameraTRTog = GetWedage("DefaultTR_N").GetComponent<Toggle>();
@ -497,6 +499,7 @@ namespace ZXK.LouDiXvMuNiu
if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_WordExp))
{
UI_Manage.Instance.ClosePanel("ShowToastUIPrefab");
imgIntroduceGeo.SetActive(false);
_introduceGeo.SetActive(true);
_trainExplainTxt.text = obj.ProcessDescription;
if (!string.IsNullOrEmpty(obj.SoundPath))
@ -513,8 +516,29 @@ namespace ZXK.LouDiXvMuNiu
}
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(1.3f, 388.3f);
}
if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_PicExp))
{
UI_Manage.Instance.ClosePanel("ShowToastUIPrefab");
_introduceGeo.SetActive(false);
imgIntroduceGeo.SetActive(true);
_trainExplainTxt.text = obj.ProcessDescription;
if (!string.IsNullOrEmpty(obj.SoundPath))
{
string audioPath = Application.streamingAssetsPath + "/Audios/NiuTips/" + obj.SoundPath + ".mp3";
CG.UTility.UtilitiesMng.LoadAudio(audioPath, (AudioClip clip) =>
{
if (clip)
{
_trainExplainTxt.GetComponent<AudioSource>().clip = clip;
_trainExplainTxt.GetComponent<AudioSource>().Play();
}
});
}
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(1.3f, 388.3f);
}
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
{
imgIntroduceGeo.SetActive(false);
_introduceGeo.SetActive(false);
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{
@ -528,6 +552,7 @@ namespace ZXK.LouDiXvMuNiu
}
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_Anim))
{
imgIntroduceGeo.SetActive(false);
_introduceGeo.SetActive(false);
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{

View File

@ -28,6 +28,7 @@ namespace CG.UTility
public const string TaskName_ActualOperation = "实际操作";
public const string ThreeTaskName_PeoplePlan = "人员准备";
public const string TASKTYPE_WordExp = "文字说明";
public const string TASKTYPE_PicExp = "图示说明";
public const string TASKTYPE_ShowGeo = "物品展示";
public const string TASKTYPE_Anim = "动画";
public const string TASKTYPE_Tran = "过渡";