完善图片展示
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||||||
|
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|
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|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
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|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
|
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|
overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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||||||
|
spriteSheet:
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|
serializedVersion: 2
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||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
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|
internalID: 0
|
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vertices: []
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|
indices:
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||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
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|
pSDRemoveMatte: 0
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -1330,27 +1330,27 @@ PrefabInstance:
|
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serializedVersion: 2
|
serializedVersion: 2
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m_Modification:
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m_Modification:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 985674199115698890}
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m_TransformParent: {fileID: 6106684855902073350}
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m_Modifications:
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m_Modifications:
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propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: -0.70877206
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: 1.56
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value: 1.323
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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type: 3}
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type: 3}
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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value: 1
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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type: 3}
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type: 3}
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@ -1360,7 +1360,7 @@ PrefabInstance:
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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type: 3}
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type: 3}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: -0
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value: -1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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- target: {fileID: -8679921383154817045, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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type: 3}
|
type: 3}
|
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@ -1395,11 +1395,7 @@ PrefabInstance:
|
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m_RemovedComponents: []
|
m_RemovedComponents: []
|
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m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
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m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
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m_AddedComponents:
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m_AddedComponents: []
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- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 125355142}
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m_SourcePrefab: {fileID: 100100000, guid: 78c2b2b49b884f043b6c0b996b77d5b6, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 78c2b2b49b884f043b6c0b996b77d5b6, type: 3}
|
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--- !u!4 &125355140 stripped
|
--- !u!4 &125355140 stripped
|
||||||
Transform:
|
Transform:
|
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@ -1407,33 +1403,6 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 125355139}
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m_PrefabInstance: {fileID: 125355139}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &125355141 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 78c2b2b49b884f043b6c0b996b77d5b6,
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type: 3}
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m_PrefabInstance: {fileID: 125355139}
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m_PrefabAsset: {fileID: 0}
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--- !u!65 &125355142
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 125355141}
|
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m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
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|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
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m_Enabled: 1
|
|
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serializedVersion: 3
|
|
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m_Size: {x: 0.28454584, y: 0.38290668, z: 0.35319412}
|
|
||||||
m_Center: {x: 4.107828, y: 0.30854666, z: -0.084741876}
|
|
||||||
--- !u!1 &125610143
|
--- !u!1 &125610143
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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@ -27820,7 +27789,6 @@ Transform:
|
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- {fileID: 257918267}
|
- {fileID: 257918267}
|
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- {fileID: 7429977781645438454}
|
- {fileID: 7429977781645438454}
|
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- {fileID: 7736194001022832405}
|
- {fileID: 7736194001022832405}
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- {fileID: 125355140}
|
|
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- {fileID: 9159408861369391249}
|
- {fileID: 9159408861369391249}
|
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- {fileID: 4781100666954374221}
|
- {fileID: 4781100666954374221}
|
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- {fileID: 155867903}
|
- {fileID: 155867903}
|
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@ -45644,6 +45612,7 @@ Transform:
|
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- {fileID: 4479446711078365677}
|
- {fileID: 4479446711078365677}
|
||||||
- {fileID: 8161482440847583424}
|
- {fileID: 8161482440847583424}
|
||||||
- {fileID: 1608547272}
|
- {fileID: 1608547272}
|
||||||
|
- {fileID: 125355140}
|
||||||
- {fileID: 985674199115698890}
|
- {fileID: 985674199115698890}
|
||||||
m_Father: {fileID: 4017249381020678738}
|
m_Father: {fileID: 4017249381020678738}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
||||||
|
|||||||
@ -124,7 +124,6 @@ namespace ZXK.LouDiXvMuNiu
|
|||||||
{
|
{
|
||||||
base.OnDestroy();
|
base.OnDestroy();
|
||||||
GameManager.Instance._DataNiuHandler.CurNiuHandler.OnValueChanged -= OnValueChanged;
|
GameManager.Instance._DataNiuHandler.CurNiuHandler.OnValueChanged -= OnValueChanged;
|
||||||
WDebug.Log("½â°ó");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -521,20 +520,8 @@ namespace ZXK.LouDiXvMuNiu
|
|||||||
UI_Manage.Instance.ClosePanel("ShowToastUIPrefab");
|
UI_Manage.Instance.ClosePanel("ShowToastUIPrefab");
|
||||||
_introduceGeo.SetActive(false);
|
_introduceGeo.SetActive(false);
|
||||||
imgIntroduceGeo.SetActive(true);
|
imgIntroduceGeo.SetActive(true);
|
||||||
_trainExplainTxt.text = obj.ProcessDescription;
|
|
||||||
if (!string.IsNullOrEmpty(obj.SoundPath))
|
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(1.3f, 309.0f);
|
||||||
{
|
|
||||||
string audioPath = Application.streamingAssetsPath + "/Audios/NiuTips/" + obj.SoundPath + ".mp3";
|
|
||||||
CG.UTility.UtilitiesMng.LoadAudio(audioPath, (AudioClip clip) =>
|
|
||||||
{
|
|
||||||
if (clip)
|
|
||||||
{
|
|
||||||
_trainExplainTxt.GetComponent<AudioSource>().clip = clip;
|
|
||||||
_trainExplainTxt.GetComponent<AudioSource>().Play();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(1.3f, 388.3f);
|
|
||||||
}
|
}
|
||||||
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
|
else if (obj.TaskType.Equals(ConstCtrl.TASKTYPE_ShowGeo))
|
||||||
{
|
{
|
||||||
|
|||||||
205
Assets/_Scripts/Framework/Utilities/BorderRadius.cs
Normal file
205
Assets/_Scripts/Framework/Utilities/BorderRadius.cs
Normal file
@ -0,0 +1,205 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Sprites;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.UI;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* @author 渡鸦
|
||||||
|
* @description 自定义顶点数据实现圆角矩形
|
||||||
|
* @公众号文档 https://mp.weixin.qq.com/s/FUO4xDmWmllryt2x7kVqig
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[CustomEditor(typeof(BorderRadius), true)]
|
||||||
|
public class BorderRadiusEditor : ImageEditor
|
||||||
|
{
|
||||||
|
SerializedProperty _sprite;
|
||||||
|
SerializedProperty _cornerRadius;
|
||||||
|
SerializedProperty _cornerSegments;
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
this._sprite = this.serializedObject.FindProperty("m_Sprite");
|
||||||
|
this._cornerRadius = this.serializedObject.FindProperty("cornerRadius");
|
||||||
|
this._cornerSegments = this.serializedObject.FindProperty("cornerSegments");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
this.serializedObject.Update();
|
||||||
|
|
||||||
|
this.SpriteGUI();
|
||||||
|
this.AppearanceControlsGUI();
|
||||||
|
this.RaycastControlsGUI();
|
||||||
|
bool showNativeSize = this._sprite.objectReferenceValue != null;
|
||||||
|
this.m_ShowNativeSize.target = showNativeSize;
|
||||||
|
this.MaskableControlsGUI();
|
||||||
|
this.NativeSizeButtonGUI();
|
||||||
|
EditorGUILayout.PropertyField(this._cornerRadius);
|
||||||
|
EditorGUILayout.PropertyField(this._cornerSegments);
|
||||||
|
EditorGUILayout.PropertyField(this.serializedObject.FindProperty("leftTop"));
|
||||||
|
EditorGUILayout.PropertyField(this.serializedObject.FindProperty("rightTop"));
|
||||||
|
EditorGUILayout.PropertyField(this.serializedObject.FindProperty("leftBottom"));
|
||||||
|
EditorGUILayout.PropertyField(this.serializedObject.FindProperty("rightBottom"));
|
||||||
|
this.serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public class BorderRadius : Image
|
||||||
|
{
|
||||||
|
public float cornerRadius = 8;
|
||||||
|
|
||||||
|
// 每个角最大的三角形数
|
||||||
|
[Range(1, 22)] public int cornerSegments = 8;
|
||||||
|
|
||||||
|
public bool leftTop = true;
|
||||||
|
public bool rightTop = true;
|
||||||
|
public bool leftBottom = true;
|
||||||
|
public bool rightBottom = true;
|
||||||
|
|
||||||
|
protected override void OnPopulateMesh(VertexHelper vh)
|
||||||
|
{
|
||||||
|
Rect rect = this.rectTransform.rect;
|
||||||
|
float left = rect.xMin;
|
||||||
|
float right = rect.xMax;
|
||||||
|
float top = rect.yMax;
|
||||||
|
float bottom = rect.yMin;
|
||||||
|
|
||||||
|
Vector4 outerUV = this.overrideSprite != null ? DataUtility.GetOuterUV(this.overrideSprite) : Vector4.zero;
|
||||||
|
var color32 = color;
|
||||||
|
float r = this.cornerRadius;
|
||||||
|
|
||||||
|
// 计算uv中对应的半径值坐标轴的半径
|
||||||
|
float uvRadiusX = r / (right - left) * (outerUV.z - outerUV.x);
|
||||||
|
float uvRadiusY = r / (top - bottom) * (outerUV.w - outerUV.y);
|
||||||
|
|
||||||
|
vh.Clear();
|
||||||
|
|
||||||
|
// 从左往右
|
||||||
|
// 0 1 2 3
|
||||||
|
vh.AddVert(new Vector3(left, top), color32, new Vector2(outerUV.x, outerUV.w));
|
||||||
|
vh.AddVert(new Vector3(left, top - r), color32, new Vector2(outerUV.x, outerUV.w - uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(left, bottom + r), color32, new Vector2(outerUV.x, outerUV.y + uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(left, bottom), color32, new Vector2(outerUV.x, outerUV.y));
|
||||||
|
|
||||||
|
// 4 5 6 7
|
||||||
|
vh.AddVert(new Vector3(left + r, top), color32, new Vector2(outerUV.x + uvRadiusX, outerUV.w));
|
||||||
|
vh.AddVert(new Vector3(left + r, top - r), color32,
|
||||||
|
new Vector2(outerUV.x + uvRadiusX, outerUV.w - uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(left + r, bottom + r), color32,
|
||||||
|
new Vector2(outerUV.x + uvRadiusX, outerUV.y + uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(left + r, bottom), color32, new Vector2(outerUV.x + uvRadiusX, outerUV.y));
|
||||||
|
|
||||||
|
// 8 9 10 11
|
||||||
|
vh.AddVert(new Vector3(right - r, top), color32, new Vector2(outerUV.z - uvRadiusX, outerUV.w));
|
||||||
|
vh.AddVert(new Vector3(right - r, top - r), color32,
|
||||||
|
new Vector2(outerUV.z - uvRadiusX, outerUV.w - uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(right - r, bottom + r), color32,
|
||||||
|
new Vector2(outerUV.z - uvRadiusX, outerUV.y + uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(right - r, bottom), color32, new Vector2(outerUV.z - uvRadiusX, outerUV.y));
|
||||||
|
|
||||||
|
// 12 13 14 15
|
||||||
|
vh.AddVert(new Vector3(right, top), color32, new Vector2(outerUV.z, outerUV.w));
|
||||||
|
vh.AddVert(new Vector3(right, top - r), color32, new Vector2(outerUV.z, outerUV.w - uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(right, bottom + r), color32, new Vector2(outerUV.z, outerUV.y + uvRadiusY));
|
||||||
|
vh.AddVert(new Vector3(right, bottom), color32, new Vector2(outerUV.z, outerUV.y));
|
||||||
|
|
||||||
|
// 左边矩形
|
||||||
|
vh.AddTriangle(2, 5, 1);
|
||||||
|
vh.AddTriangle(2, 5, 6);
|
||||||
|
// 中间矩形
|
||||||
|
vh.AddTriangle(7, 8, 4);
|
||||||
|
vh.AddTriangle(7, 8, 11);
|
||||||
|
// 右边矩形
|
||||||
|
vh.AddTriangle(10, 13, 9);
|
||||||
|
vh.AddTriangle(10, 13, 14);
|
||||||
|
|
||||||
|
List<Vector2> positionList = new List<Vector2>();
|
||||||
|
List<Vector2> uvList = new List<Vector2>();
|
||||||
|
List<int> vertexList = new List<int>();
|
||||||
|
|
||||||
|
// 右上角圆心
|
||||||
|
positionList.Add(new Vector2(right - r, top - r));
|
||||||
|
uvList.Add(new Vector2(outerUV.z - uvRadiusX, outerUV.w - uvRadiusY));
|
||||||
|
vertexList.Add(9);
|
||||||
|
|
||||||
|
// 左上角圆心
|
||||||
|
positionList.Add(new Vector2(left + r, top - r));
|
||||||
|
uvList.Add(new Vector2(outerUV.x + uvRadiusX, outerUV.w - uvRadiusY));
|
||||||
|
vertexList.Add(5);
|
||||||
|
|
||||||
|
// 左下角圆心
|
||||||
|
positionList.Add(new Vector2(left + r, bottom + r));
|
||||||
|
uvList.Add(new Vector2(outerUV.x + uvRadiusX, outerUV.y + uvRadiusY));
|
||||||
|
vertexList.Add(6);
|
||||||
|
|
||||||
|
// 右下角圆心
|
||||||
|
positionList.Add(new Vector2(right - r, bottom + r));
|
||||||
|
uvList.Add(new Vector2(outerUV.z - uvRadiusX, outerUV.y + uvRadiusY));
|
||||||
|
vertexList.Add(10);
|
||||||
|
|
||||||
|
// 每个三角形角度
|
||||||
|
float degreeDelta = Mathf.PI / 2 / this.cornerSegments;
|
||||||
|
|
||||||
|
// 当前角度
|
||||||
|
float degree = 0;
|
||||||
|
for (int i = 0; i < vertexList.Count; i++)
|
||||||
|
{
|
||||||
|
int currVertCount = vh.currentVertCount;
|
||||||
|
for (int j = 0; j <= this.cornerSegments; j++)
|
||||||
|
{
|
||||||
|
float cos = Mathf.Cos(degree);
|
||||||
|
float sin = Mathf.Sin(degree);
|
||||||
|
Vector3 position = new Vector3(positionList[i].x + cos * r, positionList[i].y + sin * r);
|
||||||
|
Vector3 uv0 = new Vector2(uvList[i].x + cos * uvRadiusX,
|
||||||
|
uvList[i].y + sin * uvRadiusY);
|
||||||
|
vh.AddVert(position, color32, uv0);
|
||||||
|
degree += degreeDelta;
|
||||||
|
}
|
||||||
|
|
||||||
|
degree -= degreeDelta;
|
||||||
|
|
||||||
|
if (i == 0 && !this.rightTop)
|
||||||
|
{
|
||||||
|
vh.AddTriangle(vertexList[i], 8, 12);
|
||||||
|
vh.AddTriangle(vertexList[i], 12, 13);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == 1 && !this.leftTop)
|
||||||
|
{
|
||||||
|
vh.AddTriangle(vertexList[i], 0, 4);
|
||||||
|
vh.AddTriangle(vertexList[i], 0, 1);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == 2 && !this.leftBottom)
|
||||||
|
{
|
||||||
|
vh.AddTriangle(vertexList[i], 3, 2);
|
||||||
|
vh.AddTriangle(vertexList[i], 3, 7);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == 3 && !this.rightBottom)
|
||||||
|
{
|
||||||
|
vh.AddTriangle(vertexList[i], 15, 14);
|
||||||
|
vh.AddTriangle(vertexList[i], 15, 11);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = 0; j <= this.cornerSegments - 1; j++)
|
||||||
|
{
|
||||||
|
vh.AddTriangle(vertexList[i], currVertCount + j + 1, currVertCount + j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/_Scripts/Framework/Utilities/BorderRadius.cs.meta
Normal file
11
Assets/_Scripts/Framework/Utilities/BorderRadius.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 714b1cb81b7982348a1428f1179cf7b7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
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Reference in New Issue
Block a user