考核模式上一步被选中
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function
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@ -328,11 +329,16 @@ namespace ZXK.LouDiXvMuNiu
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}
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}
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//选项自身变化
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Transform previousTran = null;
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Transform seleTran = null;
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for (int i = 0; i < _stepChildrens.Count; i++)
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{
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if (_stepChildrens[i].name.Equals(objLight.id.ToString()))
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{
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if (objLight.id > 1&&i>0)
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{
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previousTran= _stepChildrens[i-1].transform;
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}
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seleTran = _stepChildrens[i].transform;
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}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
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@ -341,8 +347,24 @@ namespace ZXK.LouDiXvMuNiu
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_stepChildrens[i].transform.Find("TextContent").GetComponent<Text>().color = Color.white;
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}
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}
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if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
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{
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if (previousTran != null)
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{
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Text previousNameTxt = previousTran.Find("TextContent").GetComponent<Text>();
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previousNameTxt.color = new Color(25 / 255.0f, 224 / 255.0f, 224 / 255.0f);
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}
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Text nameTxt = seleTran.Find("TextContent").GetComponent<Text>();
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nameTxt.color = new Color(25 / 255.0f, 224 / 255.0f, 224 / 255.0f);
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}
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else
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{
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Text nameTxt = seleTran.Find("TextContent").GetComponent<Text>();
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nameTxt.color = new Color(25 / 255.0f, 224 / 255.0f, 224 / 255.0f);
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}
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//根据子选项Transform找到大步骤选项变化
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for (int i = 0; i < _stepBigs.Count; i++)
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