步骤跳回物品展示取消高亮

This commit is contained in:
“CongG” 2025-01-20 08:55:30 +08:00
parent 0334b2f513
commit f97912bf78
2 changed files with 5 additions and 1 deletions

View File

@ -529,6 +529,10 @@ namespace ZXK.LouDiXvMuNiu
/// <param name="showAble"></param>
public void UseToolsActive(bool showAble)
{
for (int i = 0; i < _currentHighlights.Count; i++)
{
_currentHighlights[i].enabled = false;
}
for (int i = 0; i < _curModuleToolArray.Count; i++)
{
_curModuleToolArray[i].gameObject.SetActive(showAble);

View File

@ -242,7 +242,7 @@ namespace ZXK.LouDiXvMuNiu
{//前后三级人物名字不同
if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState"))
{
{//下一步按钮只在物品展示前展示
List<NiuData> tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType];
int prepareGeoID = 0;
for (int i = 0; i < tempData.Count; i++)