diff --git a/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs b/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs index 8f3f7da..d8b2ec3 100644 --- a/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs +++ b/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs @@ -529,6 +529,10 @@ namespace ZXK.LouDiXvMuNiu /// public void UseToolsActive(bool showAble) { + for (int i = 0; i < _currentHighlights.Count; i++) + { + _currentHighlights[i].enabled = false; + } for (int i = 0; i < _curModuleToolArray.Count; i++) { _curModuleToolArray[i].gameObject.SetActive(showAble); diff --git a/Assets/_Scripts/Application/UI/OperationStepPanel.cs b/Assets/_Scripts/Application/UI/OperationStepPanel.cs index 6ba5bf5..b0a2b09 100644 --- a/Assets/_Scripts/Application/UI/OperationStepPanel.cs +++ b/Assets/_Scripts/Application/UI/OperationStepPanel.cs @@ -242,7 +242,7 @@ namespace ZXK.LouDiXvMuNiu {//前后三级人物名字不同 if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState")) - { + {//下一步按钮只在物品展示前展示 List tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType]; int prepareGeoID = 0; for (int i = 0; i < tempData.Count; i++)