From f97912bf78c597e6e109a486c3af5c2bdf79f349 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=80=9CCongG=E2=80=9D?= Date: Mon, 20 Jan 2025 08:55:30 +0800 Subject: [PATCH] =?UTF-8?q?=E6=AD=A5=E9=AA=A4=E8=B7=B3=E5=9B=9E=E7=89=A9?= =?UTF-8?q?=E5=93=81=E5=B1=95=E7=A4=BA=E5=8F=96=E6=B6=88=E9=AB=98=E4=BA=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs | 4 ++++ Assets/_Scripts/Application/UI/OperationStepPanel.cs | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs b/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs index 8f3f7da..d8b2ec3 100644 --- a/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs +++ b/Assets/_Scripts/Application/SceneCtrls/NiuSceneMng.cs @@ -529,6 +529,10 @@ namespace ZXK.LouDiXvMuNiu /// public void UseToolsActive(bool showAble) { + for (int i = 0; i < _currentHighlights.Count; i++) + { + _currentHighlights[i].enabled = false; + } for (int i = 0; i < _curModuleToolArray.Count; i++) { _curModuleToolArray[i].gameObject.SetActive(showAble); diff --git a/Assets/_Scripts/Application/UI/OperationStepPanel.cs b/Assets/_Scripts/Application/UI/OperationStepPanel.cs index 6ba5bf5..b0a2b09 100644 --- a/Assets/_Scripts/Application/UI/OperationStepPanel.cs +++ b/Assets/_Scripts/Application/UI/OperationStepPanel.cs @@ -242,7 +242,7 @@ namespace ZXK.LouDiXvMuNiu {//前后三级人物名字不同 if (GameManager.Instance._StateContext.GetState().Name.Equals("TrainState")) - { + {//下一步按钮只在物品展示前展示 List tempData = GameManager.Instance._DataNiuHandler.NiuStepTypeDic[GameManager.Instance._CurModelType]; int prepareGeoID = 0; for (int i = 0; i < tempData.Count; i++)