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4 Commits

Author SHA1 Message Date
5a102d5279 修改冲胚动画 2025-03-07 13:13:21 +08:00
e3ff7609fd 穿短手套穿模修改 2025-03-07 11:33:25 +08:00
20aa233822 场景添加碰撞体
冲胚利用长手套
2025-03-07 11:29:43 +08:00
6220840a7b 弹窗选择面板加入计分
修改文档中的错误描述
2025-03-07 10:50:00 +08:00
19 changed files with 1770 additions and 1467 deletions

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"ExamTip": "",
"ExamEvvr": "",
"Question": "奶牛焦躁不安,易兴奋,食欲减退。是否将该母牛转入单独牛栏中观察?",
"Question": "母牛焦躁不安,易兴奋,食欲减退,外阴有粘液流出。是否将该母牛转入单独牛栏中观察?",
"OptionsAll": "A、是|B、否",
"OptionErro": "B",
"OptionRight": "A",
@ -2686,7 +2686,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "母牛人工授精是指通过人工方法将处理及保存后的公牛精液,利用器械将精液注入母牛生殖道内,使其受孕,从而代替自然交配的一种繁殖技术。",
"ProcessDescription": "母牛人工授精是指通过人工方法将处理及保存后的公牛精液,利用器械将精液注入母牛生殖道内,使其受孕,从而代替自然交配的一种繁殖技术。",
"SoundPath": "N036",
"VideoPath": "",
"TimelineLength": 0,
@ -2712,7 +2712,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "1、提高配种效率:人工授精可以大幅提高优良种公牛的配种效率。自然交配时,一头公牛一次只能使一头母牛受孕,而人工授精技术可以使一次射精的精液用于多头母牛,显著提高了配种效率。\n2、防止疾病传播:人工授精可以避免公母牛生殖器官的直接接触,从而防止疾病的传播,如阴道滴虫病和传染性阴道炎。\n3、节省成本:通过购买精液进行人工授精,可以避免饲养种公牛的费用,节省了牧场饲养种公牛的成本。\n4、提高受胎率:通过严格规范的输精方法和时间把控,可以提高母牛的受胎率。",
"ProcessDescription": "1、提高配种效率人工授精可以大幅提高优良种公牛的配种效率。自然交配时一头公牛一次只能使一头母牛受孕而人工授精技术可以使一次射精的精液用于多头母牛显著提高了配种效率。\n2、防止疾病传播人工授精可以避免公母牛生殖器官的直接接触从而防止疾病的传播如阴道滴虫病和传染性阴道炎。\n3、节省成本通过购买精液进行人工授精可以避免饲养种公牛的费用节省了牧场饲养种公牛的成本。\n4、提高受胎率通过严格规范的输精方法和时间把控可以提高母牛的受胎率。",
"SoundPath": "N037",
"VideoPath": "",
"TimelineLength": 0,
@ -3163,7 +3163,7 @@
"CameraNearTR2": "",
"QNextNum": 123,
"ExamModelBT": "shujingqiangMianSaiYesPoint_sign|shujingqiangMianSaiNoPoint_sign",
"ExamTip": "请按顺序进行相关操作",
"ExamTip": "请选择插入输精枪的一端",
"ExamEvvr": "选择错误",
"Question": "",
"OptionsAll": "",
@ -4257,7 +4257,7 @@
"ExamModelBT": "",
"ExamTip": "",
"ExamEvvr": "",
"Question": "冲卵完毕后,应在子宫体中,以冲卵管灌注( 80万单位、( 100万单位和氯前列烯醇4ml",
"Question": "冲卵完毕后,应在子宫体中,以冲卵管灌注青霉素 )万单位、链霉素 万单位和氯前列烯醇4ml",
"OptionsAll": "A、20、40|B、80、100|C、40、20|D、100、80",
"OptionErro": "A|C|D",
"OptionRight": "B",
@ -4324,7 +4324,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "在显微镜下根据胚胎分裂与否、形态色调、分裂球大小、均匀度、细胞的密度、透明带以及变性情况等鉴定。\n 1.未受精卵。没有分裂球及细胞团的卵子。\n 2.桑葚胚。发情后5-6天冲出的卵只能观察到球状的细胞团分不清分裂球。细胞团占据透明带内腔的大部分。\n 3.致密桑葚胚。发情后第6-7天回收的卵细胞团变小占透明带内腔的60%-70%。\n 4.早期囊胚。发情后第7-8天冲出的卵细胞的一部分出现发亮的胚泡腔。细胞团占透明内腔的70%-80%,难以分清内细胞团和滋养层。\n 5.囊胚。发情后第7-8天回收的胚胎内细胞团和滋养层界线清晰胚泡腔明显细胞充满透明带内腔。\n 6.扩张囊胚。发情后第8-9天回收的胚胎胚泡腔明显扩大体积增大到原来的1.2 -1.5倍与透明带之间无空隙透明带变薄相当于正常厚度的1/3。\n 7.孵育胚。在发情后第9-11天回收的胚胎由于胚泡腔继续扩张致使透明带破裂卵细胞脱出。",
"ProcessDescription": "在显微镜下根据胚胎分裂与否、形态色调、分裂球大小、均匀度、细胞的密度、透明带以及变性情况等鉴定。\n1.未受精卵。没有分裂球及细胞团的卵子。\n2.桑葚胚。发情后5-6天冲出的卵只能观察到球状的细胞团分不清分裂球。细胞团占据透明带内腔的大部分。\n3.致密桑葚胚。发情后第6-7天回收的卵细胞团变小占透明带内腔的60%-70%。\n4.早期囊胚。发情后第7-8天冲出的卵细胞的一部分出现发亮的胚泡腔。细胞团占透明内腔的70%-80%,难以分清内细胞团和滋养层。\n5.囊胚。发情后第7-8天回收的胚胎内细胞团和滋养层界线清晰胚泡腔明显细胞充满透明带内腔。\n6.扩张囊胚。发情后第8-9天回收的胚胎胚泡腔明显扩大体积增大到原来的1.2 -1.5倍与透明带之间无空隙透明带变薄相当于正常厚度的1/3。\n7.孵育胚。在发情后第9-11天回收的胚胎由于胚泡腔继续扩张致使透明带破裂卵细胞脱出。",
"SoundPath": "N078",
"VideoPath": "",
"TimelineLength": 0,
@ -4350,7 +4350,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "冲出的胚胎一般分为A、B、C、D共4级。\n A级胚胎形态完整轮廓清晰呈球形分裂球大小均匀结构紧凑色调和透明度适中无附着的细胞和液泡。\n B级轮廓清晰色调及细胞密度良好可见到一些附着的细胞和液泡。\n C级轮廓不清色调发暗结构较松散游离的细胞或液体较多变性的细胞达30% -50%。\n D级未受精卵、有碎片的退化卵及变性细胞超过一半的胚胎。\n A级、B级、C级胚胎为可用胚胎其中A级、B级为可冷冻胚胎C级胚胎只能用于鲜胚移植D级胚胎为不可用胚胎。",
"ProcessDescription": "冲出的胚胎一般分为A、B、C、D共4级。\nA级胚胎形态完整轮廓清晰呈球形分裂球大小均匀结构紧凑色调和透明度适中无附着的细胞和液泡。\nB级轮廓清晰色调及细胞密度良好可见到一些附着的细胞和液泡。\nC级轮廓不清色调发暗结构较松散游离的细胞或液体较多变性的细胞达30% -50%。\nD级未受精卵、有碎片的退化卵及变性细胞超过一半的胚胎。\nA级、B级、C级胚胎为可用胚胎其中A级、B级为可冷冻胚胎C级胚胎只能用于鲜胚移植D级胚胎为不可用胚胎。",
"SoundPath": "N079",
"VideoPath": "",
"TimelineLength": 0,
@ -4792,7 +4792,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "桑葚胚M移植给发情时间为第5-6天受体母牛发情为0d\n 早期囊胚EB移植给发情时间为第5.5-6.5天受体母牛;\n 囊胚B移植给发情时间为第6-7天受体母牛\n 扩张囊胚EXB移植给发情时间为第78天受体母牛。",
"ProcessDescription": "桑葚胚M移植给发情时间为第5-6天受体母牛发情为0d\n早期囊胚EB移植给发情时间为第5.5-6.5天受体母牛;\n囊胚B移植给发情时间为第6-7天受体母牛\n扩张囊胚EXB移植给发情时间为第78天受体母牛。",
"SoundPath": "N084",
"VideoPath": "",
"TimelineLength": 0,
@ -5494,7 +5494,7 @@
"ToolsName": "",
"ModelBT": "",
"Operation": "",
"ProcessDescription": "母牛配种后19-22天子宫变化不明显如果卵巢上有发育良好的黄体可怀疑已受孕。\n 妊娠30天后两侧子宫大小开始不一孕角略为变粗质地松软有波动感孕角的子宫壁变薄空角较坚实有弹性。用手握住孕角轻轻滑动时可感到有胎囊用拇指与食指捏起子宫角然后放松可感到子宫腔内有胎囊滑过。胎囊在40天时才有球形感直径达3.5-4cm。\n 妊娠60天后孕角大小为空角的2倍左右波动感明显角间沟变得宽平子宫向腹腔下垂但依然能摸到整个子宫。\n 妊娠90天孕角的直径长到10-12cm波动极明显空角也增大1倍角间沟消失子宫开始沉向腹腔初产牛下沉要晚些。子宫颈前移有时能摸到胎儿。孕侧的子宫动脉出现微弱的妊娠脉搏。\n 妊娠120天子宫全部沉入腹腔子宫颈越过耻骨前缘一般只能摸到两侧的子宫角。子叶明显可摸到胎儿孕侧子宫动脉的妊娠脉搏已向下延伸可明显感到脉动。\n 妊娠150 天,子宫膨大,沉入前腹腔区,子叶增长到胡桃核到鸡蛋大小,子宫动脉增粗,达手指粗细。空角子宫也增粗,出现妊娠脉搏。子宫动脉沿荐骨前行,在荐骨与腰椎交界的岬部前方,可摸到主动脉的最后一个分支,称髂内动脉。在左右两根髂内动脉的根部,顺子宫阔韧带下行,可摸到子宫动脉。",
"ProcessDescription": "母牛配种后19-22天子宫变化不明显如果卵巢上有发育良好的黄体可怀疑已受孕。\n妊娠30天后两侧子宫大小开始不一孕角略为变粗质地松软有波动感孕角的子宫壁变薄空角较坚实有弹性。用手握住孕角轻轻滑动时可感到有胎囊用拇指与食指捏起子宫角然后放松可感到子宫腔内有胎囊滑过。胎囊在40天时才有球形感直径达3.5-4cm。\n妊娠60天后孕角大小为空角的2倍左右波动感明显角间沟变得宽平子宫向腹腔下垂但依然能摸到整个子宫。\n妊娠90天孕角的直径长到10-12cm波动极明显空角也增大1倍角间沟消失子宫开始沉向腹腔初产牛下沉要晚些。子宫颈前移有时能摸到胎儿。孕侧的子宫动脉出现微弱的妊娠脉搏。\n妊娠120天子宫全部沉入腹腔子宫颈越过耻骨前缘一般只能摸到两侧的子宫角。子叶明显可摸到胎儿孕侧子宫动脉的妊娠脉搏已向下延伸可明显感到脉动。\n妊娠150天子宫膨大沉入前腹腔区子叶增长到胡桃核到鸡蛋大小子宫动脉增粗达手指粗细。空角子宫也增粗出现妊娠脉搏。子宫动脉沿荐骨前行在荐骨与腰椎交界的岬部前方可摸到主动脉的最后一个分支称髂内动脉。在左右两根髂内动脉的根部顺子宫阔韧带下行可摸到子宫动脉。",
"SoundPath": "N099",
"VideoPath": "",
"TimelineLength": 0,

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File diff suppressed because it is too large Load Diff

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@ -0,0 +1,25 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*******************************************************************************
*Create By CG
*Function
*******************************************************************************/
namespace ZXK.LouDiXvMuNiu
{
public class ColCtrl : MonoBehaviour
{
private void OnEnable()
{
if (GameManager.Instance._StateContext.GetState().Name.Equals("ExamState"))
{
transform.GetComponent<BoxCollider>().enabled = false;
}
else
{
transform.GetComponent<BoxCollider>().enabled = true;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dbb1ac4a40a3d924bb8a6fdf0e65c700
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -800,8 +800,14 @@ namespace ZXK.LouDiXvMuNiu
}
else
{
PopUpMng.PopAnswerQuestions(step.Question, answers, GetOptionIndex(step.OptionRight), () =>
PopUpMng.PopAnswerQuestions(step.Question, answers, GetOptionIndex(step.OptionRight), (isResultright) =>
{
if (isResultright)
{
GameManager.Instance._DataNiuHandler.AddScore(_CurSceneStep.ModuleName,
_CurSceneStep.ThreeTaskName, _CurSceneStep.Score);
}
JumpTimeline(GameManager.Instance._DataNiuHandler.GetNextStep(_CurSceneStep.QNextNum), false);
});
}
@ -905,6 +911,12 @@ namespace ZXK.LouDiXvMuNiu
float a = 0.0f;
DOTween.To(() => a, x => x = a, 1.0f, 2.0f).OnComplete(() =>
{
if (tempGeo.name.Equals(temp[0]))
{
NiuData curStep = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value;
GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, curStep.Score);
}
for (int i = 0; i < togs.Count; i++)
{
togs[i].SetActive(false);

View File

@ -20,7 +20,6 @@ namespace ZXK.LouDiXvMuNiu
if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_TQFAQCL)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CSPLCL)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_JZLVJC)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CP)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTXZ))
{
transform.parent.Find("ShortHand").gameObject.SetActive(_isShort);
@ -34,6 +33,7 @@ namespace ZXK.LouDiXvMuNiu
{
if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_RGSJ)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTYZ)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CP)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_YYZD))
{
transform.parent.Find("LongHand").gameObject.SetActive(!_isShort);
@ -51,7 +51,6 @@ namespace ZXK.LouDiXvMuNiu
if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_TQFAQCL)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CSPLCL)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_JZLVJC)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CP)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTXZ))
{
foreach (Transform item in transform)
@ -71,6 +70,7 @@ namespace ZXK.LouDiXvMuNiu
{
if (GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_RGSJ)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_PTYZ)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_CP)
|| GameManager.Instance._CurModelType.Equals(ConstCtrl.ModuleName_YYZD))
{
foreach (Transform item in transform)

View File

@ -108,18 +108,18 @@ namespace ZXK.LouDiXvMuNiu
private void Update()
{
if (Input.GetKey(KeyCode.Z))
{
KinematicCharacterMotor kinematic = Camera.main.GetComponent<CameraControl>()._CameraCtrl.transform.GetComponent<KinematicCharacterMotor>();
ExampleCharacterCamera characterCamera = Camera.main.GetComponent<ExampleCharacterCamera>();
Vector3 pos = kinematic.transform.position;
float rotY = kinematic.transform.rotation.eulerAngles.y;
Vector3 rot = new Vector3(characterCamera.transform.rotation.eulerAngles.x, rotY, 0);
int index = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value.id;
string cameraTRInfo = string.Format("{0}_{1}_{2}|{3}_{4}_{5}", pos.x, pos.y, pos.z, rot.x, rot.y, rot.z);
GetWedage("TempReadCameraPos_N").GetComponent<InputField>().text = cameraTRInfo;
}
// if (Input.GetKey(KeyCode.Z))
// {
// KinematicCharacterMotor kinematic = Camera.main.GetComponent<CameraControl>()._CameraCtrl.transform.GetComponent<KinematicCharacterMotor>();
// ExampleCharacterCamera characterCamera = Camera.main.GetComponent<ExampleCharacterCamera>();
//
// Vector3 pos = kinematic.transform.position;
// float rotY = kinematic.transform.rotation.eulerAngles.y;
// Vector3 rot = new Vector3(characterCamera.transform.rotation.eulerAngles.x, rotY, 0);
// int index = GameManager.Instance._DataNiuHandler.CurNiuHandler.Value.id;
// string cameraTRInfo = string.Format("{0}_{1}_{2}|{3}_{4}_{5}", pos.x, pos.y, pos.z, rot.x, rot.y, rot.z);
// GetWedage("TempReadCameraPos_N").GetComponent<InputField>().text = cameraTRInfo;
// }
}
protected override void OnDestroy()
@ -274,12 +274,13 @@ namespace ZXK.LouDiXvMuNiu
UI_Manage.Instance.ClosePanel("ThreeVideoChoicePrefab");
}
UpdateTaskType(obj);
// UpdateTaskType(obj);
UpdateSelectItem(obj);
WordExplain(obj);
bool pass = false;
if (GameManager.Instance._DataNiuHandler.CurNiuHandler.Value.TaskName == ConstCtrl.TaskName_ActualOperation)
{
imgIntroduceGeo.SetActive(false);
@ -294,17 +295,20 @@ namespace ZXK.LouDiXvMuNiu
GameObject showTitleUIGeo = UI_Manage.Instance.ShowPanel("ShowTitleUIPrefab", Type.GetType("ZXK.LouDiXvMuNiu.ShowTitleUIPrefab"), UIGroup.Tip);
showTitleUIGeo.GetComponent<ShowTitleUIPrefab>().SetTextAudMsg(obj.ThreeTaskName, obj.ThreeTaskName, () =>
{
UpdateTaskType(obj);
WordTip(obj);
});
}
else
{
UpdateTaskType(obj);
WordTip(obj);
}
_nextBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(890.0f, 966.0f);
}
else if(GameManager.Instance._DataNiuHandler.CurNiuHandler.PreviousValue.TaskName == ConstCtrl.TaskName_OperationPlan)
{
UpdateTaskType(obj);
WordTip(obj);
}

View File

@ -79,13 +79,14 @@ namespace ZXK.LouDiXvMuNiu
toolItemGeo.transform.Find("BeUseImg").gameObject.SetActive(true);
toolItemGeo.transform.Find("BeUseImg/ChoseRight").gameObject.SetActive(true);
GameManager.Instance._EventManager.Raise(new ClickToolArgs() { SelectTool = toolItemGeo.name });
GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, 1);
// GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, 1);
_curToolNumber++;
if (_curToolNumber == _allTools)
{
PopUpMng.PopChoseRightToast("Æ÷е׼±¸ÒÑÍê³É", 2.0f,()=> {
NiuData nextStep = GameManager.Instance._DataNiuHandler.GetNextStep();
GameManager.Instance._DataNiuHandler.CurNiuHandler.Value = nextStep;
GameManager.Instance._DataNiuHandler.AddScore(curStep.ModuleName, curStep.ThreeTaskName, curStep.Score);
});
}
}

View File

@ -65,7 +65,7 @@ namespace CG.UTility
/// <param name="answer"></param>
/// <param name="rightNumber"></param>
/// <param name="configBtnEvent"></param>
public static void PopAnswerQuestions(string question, string[] answer,int rightNumber, System.Action configBtnEvent)
public static void PopAnswerQuestions(string question, string[] answer,int rightNumber, System.Action<bool> configBtnEvent)
{
_TriAble = false;
GameObject alertGeo = UI_Manage.Instance.ShowPanel("AnswerQuestionsPrefab", System.Type.GetType("CG.Framework.UIBase"), UIGroup.Tip);
@ -91,8 +91,9 @@ namespace CG.UTility
Image rightImg = answerContain.GetChild(rightNumber).Find("answerItemRight").GetComponent<Image>();
rightImg.DOFade(1.0f,0.3f).SetLoops(6,LoopType.Yoyo).OnComplete(() =>
{
bool result = answerContain.GetChild(rightNumber).GetComponent<Toggle>().isOn;
_TriAble = true;
configBtnEvent?.Invoke();
configBtnEvent?.Invoke(result);
GameObject.Destroy(alertGeo);
});
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