using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(OutLineRender))] public class OutLineButton : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("更新")) { OutLineRender outLine = (OutLineRender)target; outLine.UpdateOutLine(); WDebug.Log("更新"+outLine.gameObject.name+"物体及子物体的高亮显示"); } } }