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Kinematic Character Controller
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Classes | |
| struct | CharacterGroundingReport |
| Contains all the information for the motor's grounding status More... | |
| struct | CharacterTransientGroundingReport |
| Contains the simulation-relevant information for the motor's grounding status More... | |
| struct | HitStabilityReport |
| Contains all the information from a hit stability evaluation More... | |
| interface | ICharacterController |
| interface | IMoverController |
| class | KCCSettings |
| class | KinematicCharacterMotor |
| Component that manages character collisions and movement solving More... | |
| struct | KinematicCharacterMotorState |
| Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state More... | |
| class | KinematicCharacterSystem |
| The system that manages the simulation of KinematicCharacterMotor and PhysicsMover More... | |
| struct | OverlapResult |
| Describes an overlap between the character capsule and another collider More... | |
| class | PhysicsMover |
| Component that manages the movement of moving kinematic rigidbodies for proper interaction with characters More... | |
| struct | PhysicsMoverState |
| Represents the entire state of a PhysicsMover that is pertinent for simulation. Use this to save state or revert to past state More... | |
| class | ReadOnlyAttribute |
| struct | RigidbodyProjectionHit |
| Contains the information of hit rigidbodies during the movement phase, so they can be processed afterwards More... | |
1.8.16