2025-01-02 12:15:45 +08:00

20 lines
537 B
C#

using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyDraw : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}