/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; namespace Unity.XR.PXR { public class PXR_OverlayManager : MonoBehaviour { private void OnEnable() { #if UNITY_2019_1_OR_NEWER if (GraphicsSettings.renderPipelineAsset != null) { RenderPipelineManager.beginFrameRendering += BeginRendering; RenderPipelineManager.endFrameRendering += EndRendering; } else { Camera.onPreRender += OnPreRenderCallBack; Camera.onPostRender += OnPostRenderCallBack; } #endif } private void OnDisable() { #if UNITY_2019_1_OR_NEWER if (GraphicsSettings.renderPipelineAsset != null) { RenderPipelineManager.beginFrameRendering -= BeginRendering; RenderPipelineManager.endFrameRendering -= EndRendering; } else { Camera.onPreRender -= OnPreRenderCallBack; Camera.onPostRender -= OnPostRenderCallBack; } #endif } private void Start() { // external surface if (PXR_OverLay.Instances.Count > 0) { foreach (var overlay in PXR_OverLay.Instances) { if (overlay.isExternalAndroidSurface) { overlay.CreateExternalSurface(overlay); } } } } private void BeginRendering(ScriptableRenderContext arg1, Camera[] arg2) { foreach (Camera cam in arg2) { if (cam != null && Camera.main == cam) { OnPreRenderCallBack(cam); } } } private void EndRendering(ScriptableRenderContext arg1, Camera[] arg2) { foreach (Camera cam in arg2) { if (cam != null && Camera.main == cam) { OnPostRenderCallBack(cam); } } } private void OnPreRenderCallBack(Camera cam) { // There is only one XR main camera in the scene. if (null == Camera.main) return; if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return; //CompositeLayers int boundaryState = PXR_Plugin.Boundary.UPxr_GetSeeThroughState(); if (null == PXR_OverLay.Instances) return; if (PXR_OverLay.Instances.Count > 0 && boundaryState != 2) { foreach (var overlay in PXR_OverLay.Instances) { if (!overlay.isActiveAndEnabled) continue; if (null == overlay.layerTextures) continue; if (!overlay.isClones && overlay.layerTextures[0] == null && overlay.layerTextures[1] == null && !overlay.isExternalAndroidSurface) continue; if (overlay.overlayTransform != null && !overlay.overlayTransform.gameObject.activeSelf) continue; overlay.CreateTexture(); PXR_Plugin.Render.UPxr_GetLayerNextImageIndex(overlay.overlayIndex, ref overlay.imageIndex); } } } private void OnPostRenderCallBack(Camera cam) { // There is only one XR main camera in the scene. if (null == Camera.main) return; if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return; int boundaryState = PXR_Plugin.Boundary.UPxr_GetSeeThroughState(); if (null == PXR_OverLay.Instances) return; if (PXR_OverLay.Instances.Count > 0 && boundaryState != 2) { PXR_OverLay.Instances.Sort(); foreach (var compositeLayer in PXR_OverLay.Instances) { if (null == compositeLayer) continue; compositeLayer.UpdateCoords(); if (!compositeLayer.isActiveAndEnabled) continue; if (null == compositeLayer.layerTextures) continue; if (!compositeLayer.isClones && compositeLayer.layerTextures[0] == null && compositeLayer.layerTextures[1] == null && !compositeLayer.isExternalAndroidSurface) continue; if (compositeLayer.overlayTransform != null && null == compositeLayer.overlayTransform.gameObject) continue; if (compositeLayer.overlayTransform != null && !compositeLayer.overlayTransform.gameObject.activeSelf) continue; Vector4 colorScale = compositeLayer.GetLayerColorScale(); Vector4 colorBias = compositeLayer.GetLayerColorOffset(); bool isHeadLocked = false; if (compositeLayer.overlayTransform != null && compositeLayer.overlayTransform.parent == transform) { isHeadLocked = true; } if (!compositeLayer.isExternalAndroidSurface && !compositeLayer.CopyRT()) continue; if (null == compositeLayer.cameraRotations || null == compositeLayer.modelScales || null == compositeLayer.modelTranslations) continue; // set color matrics PXR_Plugin.Render.UPxr_SetConfigFloatArray(ConfigType.SetSubmitLayerEXTItemColorMatrix, compositeLayer.colorMatrix, 18); if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Quad) { PxrLayerQuad2 layerSubmit2 = new PxrLayerQuad2(); layerSubmit2.header.layerId = compositeLayer.overlayIndex; layerSubmit2.header.colorScaleX = colorScale.x; layerSubmit2.header.colorScaleY = colorScale.y; layerSubmit2.header.colorScaleZ = colorScale.z; layerSubmit2.header.colorScaleW = colorScale.w; layerSubmit2.header.colorBiasX = colorBias.x; layerSubmit2.header.colorBiasY = colorBias.y; layerSubmit2.header.colorBiasZ = colorBias.z; layerSubmit2.header.colorBiasW = colorBias.w; layerSubmit2.header.compositionDepth = compositeLayer.layerDepth; layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Quad; layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor; layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor; layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha; layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha; layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false); layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y; layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y; if (isHeadLocked) { layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } if (compositeLayer.useImageRect) { layerSubmit2.poseLeft.position.x += -0.5f + compositeLayer.dstRectLeft.x + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x); layerSubmit2.poseLeft.position.y += -0.5f + compositeLayer.dstRectLeft.y + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y); layerSubmit2.poseRight.position.x += -0.5f + compositeLayer.dstRectRight.x + 0.5f * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x); layerSubmit2.poseRight.position.y += -0.5f + compositeLayer.dstRectRight.y + 0.5f * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y); layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x); layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y); layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x); layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y); } if (PXR_Plugin.Render.UPxr_SubmitLayerQuad2(layerSubmit2)) { PxrLayerQuad layerSubmit = new PxrLayerQuad(); layerSubmit.header.layerId = compositeLayer.overlayIndex; layerSubmit.header.colorScaleX = colorScale.x; layerSubmit.header.colorScaleY = colorScale.y; layerSubmit.header.colorScaleZ = colorScale.z; layerSubmit.header.colorScaleW = colorScale.w; layerSubmit.header.colorBiasX = colorBias.x; layerSubmit.header.colorBiasY = colorBias.y; layerSubmit.header.colorBiasZ = colorBias.z; layerSubmit.header.colorBiasW = colorBias.w; layerSubmit.header.compositionDepth = compositeLayer.layerDepth; layerSubmit.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; if (isHeadLocked) { layerSubmit.pose.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit.pose.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit.pose.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit.pose.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit.pose.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit.pose.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit.pose.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { layerSubmit.pose.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit.pose.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit.pose.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit.pose.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit.pose.position.x = compositeLayer.modelTranslations[0].x; layerSubmit.pose.position.y = compositeLayer.modelTranslations[0].y; layerSubmit.pose.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } layerSubmit.width = compositeLayer.modelScales[0].x; layerSubmit.height = compositeLayer.modelScales[0].y; PXR_Plugin.Render.UPxr_SubmitLayerQuad(layerSubmit); } } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Cylinder) { PxrLayerCylinder2 layerSubmit2 = new PxrLayerCylinder2(); layerSubmit2.header.layerId = compositeLayer.overlayIndex; layerSubmit2.header.colorScaleX = colorScale.x; layerSubmit2.header.colorScaleY = colorScale.y; layerSubmit2.header.colorScaleZ = colorScale.z; layerSubmit2.header.colorScaleW = colorScale.w; layerSubmit2.header.colorBiasX = colorBias.x; layerSubmit2.header.colorBiasY = colorBias.y; layerSubmit2.header.colorBiasZ = colorBias.z; layerSubmit2.header.colorBiasW = colorBias.w; layerSubmit2.header.compositionDepth = compositeLayer.layerDepth; layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Cylinder; layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor; layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor; layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha; layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha; layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false); if (isHeadLocked) { layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } if (compositeLayer.modelScales[0].z != 0) { layerSubmit2.centralAngleLeft = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; layerSubmit2.centralAngleRight = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; } else { Debug.LogError("PXRLog scale.z is 0"); } layerSubmit2.heightLeft = compositeLayer.modelScales[0].y; layerSubmit2.heightRight = compositeLayer.modelScales[0].y; layerSubmit2.radiusLeft = compositeLayer.modelScales[0].z; layerSubmit2.radiusRight = compositeLayer.modelScales[0].z; if (PXR_Plugin.Render.UPxr_SubmitLayerCylinder2(layerSubmit2)) { PxrLayerCylinder layerSubmit = new PxrLayerCylinder(); layerSubmit.header.layerId = compositeLayer.overlayIndex; layerSubmit.header.colorScaleX = colorScale.x; layerSubmit.header.colorScaleY = colorScale.y; layerSubmit.header.colorScaleZ = colorScale.z; layerSubmit.header.colorScaleW = colorScale.w; layerSubmit.header.colorBiasX = colorBias.x; layerSubmit.header.colorBiasY = colorBias.y; layerSubmit.header.colorBiasZ = colorBias.z; layerSubmit.header.colorBiasW = colorBias.w; layerSubmit.header.compositionDepth = compositeLayer.layerDepth; layerSubmit.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; if (isHeadLocked) { layerSubmit.pose.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit.pose.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit.pose.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit.pose.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit.pose.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit.pose.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit.pose.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { layerSubmit.pose.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit.pose.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit.pose.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit.pose.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit.pose.position.x = compositeLayer.modelTranslations[0].x; layerSubmit.pose.position.y = compositeLayer.modelTranslations[0].y; layerSubmit.pose.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } if (compositeLayer.modelScales[0].z != 0) { layerSubmit.centralAngle = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; } else { Debug.LogError("PXRLog scale.z is 0"); } layerSubmit.height = compositeLayer.modelScales[0].y; layerSubmit.radius = compositeLayer.modelScales[0].z; PXR_Plugin.Render.UPxr_SubmitLayerCylinder(layerSubmit); } } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Equirect) { PxrLayerEquirect2 layerSubmit2 = new PxrLayerEquirect2(); layerSubmit2.header.layerId = compositeLayer.overlayIndex; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); layerSubmit2.header.colorScaleX = colorScale.x; layerSubmit2.header.colorScaleY = colorScale.y; layerSubmit2.header.colorScaleZ = colorScale.z; layerSubmit2.header.colorScaleW = colorScale.w; layerSubmit2.header.colorBiasX = colorBias.x; layerSubmit2.header.colorBiasY = colorBias.y; layerSubmit2.header.colorBiasZ = colorBias.z; layerSubmit2.header.colorBiasW = colorBias.w; layerSubmit2.header.compositionDepth = compositeLayer.layerDepth; layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; layerSubmit2.header.layerShape = (PXR_OverLay.OverlayShape)4; layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor; layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor; layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha; layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha; layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false); layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.radiusLeft = compositeLayer.radius; layerSubmit2.radiusRight = compositeLayer.radius; layerSubmit2.centralHorizontalAngleLeft = compositeLayer.dstRectLeft.width * 2 * Mathf.PI; layerSubmit2.centralHorizontalAngleRight = compositeLayer.dstRectRight.width * 2 * Mathf.PI; layerSubmit2.upperVerticalAngleLeft = (compositeLayer.dstRectLeft.height + compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI; layerSubmit2.upperVerticalAngleRight = (compositeLayer.dstRectRight.height + compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI; layerSubmit2.lowerVerticalAngleLeft = (compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI; layerSubmit2.lowerVerticalAngleRight = (compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI; if (PXR_Plugin.Render.UPxr_SubmitLayerEquirect2(layerSubmit2)) { PxrLayerEquirect layerSubmit = new PxrLayerEquirect(); layerSubmit.header.layerId = compositeLayer.overlayIndex; layerSubmit.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); layerSubmit.header.colorScaleX = colorScale.x; layerSubmit.header.colorScaleY = colorScale.y; layerSubmit.header.colorScaleZ = colorScale.z; layerSubmit.header.colorScaleW = colorScale.w; layerSubmit.header.colorBiasX = colorBias.x; layerSubmit.header.colorBiasY = colorBias.y; layerSubmit.header.colorBiasZ = colorBias.z; layerSubmit.header.colorBiasW = colorBias.w; layerSubmit.header.compositionDepth = compositeLayer.layerDepth; layerSubmit.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; layerSubmit.header.layerShape = PXR_OverLay.OverlayShape.Equirect; layerSubmit.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); layerSubmit.header.layerBlend.srcColor = compositeLayer.srcColor; layerSubmit.header.layerBlend.dstColor = compositeLayer.dstColor; layerSubmit.header.layerBlend.srcAlpha = compositeLayer.srcAlpha; layerSubmit.header.layerBlend.dstAlpha = compositeLayer.dstAlpha; layerSubmit.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); layerSubmit.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); layerSubmit.header.imageRectRight = compositeLayer.getPxrRectiLeft(false); layerSubmit.poseLeft.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit.poseLeft.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit.poseLeft.position.x = compositeLayer.modelTranslations[0].x; layerSubmit.poseLeft.position.y = compositeLayer.modelTranslations[0].y; layerSubmit.poseLeft.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit.poseRight.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit.poseRight.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit.poseRight.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit.poseRight.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit.poseRight.position.x = compositeLayer.modelTranslations[0].x; layerSubmit.poseRight.position.y = compositeLayer.modelTranslations[0].y; layerSubmit.poseRight.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit.radiusLeft = compositeLayer.radius; layerSubmit.radiusRight = compositeLayer.radius; layerSubmit.scaleXLeft = 1 / compositeLayer.dstRectLeft.width; layerSubmit.scaleXRight = 1 / compositeLayer.dstRectRight.width; layerSubmit.scaleYLeft = 1 / compositeLayer.dstRectLeft.height; layerSubmit.scaleYRight = 1 / compositeLayer.dstRectRight.height; layerSubmit.biasXLeft = -compositeLayer.dstRectLeft.x / compositeLayer.dstRectLeft.width; layerSubmit.biasXRight = -compositeLayer.dstRectRight.x / compositeLayer.dstRectRight.width; layerSubmit.biasYLeft = 1 + (compositeLayer.dstRectLeft.y - 1) / compositeLayer.dstRectLeft.height; layerSubmit.biasYRight = 1 + (compositeLayer.dstRectRight.y - 1) / compositeLayer.dstRectRight.height; PXR_Plugin.Render.UPxr_SubmitLayerEquirect(layerSubmit); } } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Cubemap) { PxrLayerCube2 layerSubmit2 = new PxrLayerCube2(); layerSubmit2.header.layerId = compositeLayer.overlayIndex; layerSubmit2.header.colorScaleX = colorScale.x; layerSubmit2.header.colorScaleY = colorScale.y; layerSubmit2.header.colorScaleZ = colorScale.z; layerSubmit2.header.colorScaleW = colorScale.w; layerSubmit2.header.colorBiasX = colorBias.x; layerSubmit2.header.colorBiasY = colorBias.y; layerSubmit2.header.colorBiasZ = colorBias.z; layerSubmit2.header.colorBiasW = colorBias.w; layerSubmit2.header.compositionDepth = compositeLayer.layerDepth; layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Cubemap; layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor; layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor; layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha; layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha; if (isHeadLocked) { layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } PXR_Plugin.Render.UPxr_SubmitLayerCube2(layerSubmit2); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Eac) { PxrLayerEac2 layerSubmit2 = new PxrLayerEac2(); layerSubmit2.header.layerId = compositeLayer.overlayIndex; layerSubmit2.header.colorScaleX = colorScale.x; layerSubmit2.header.colorScaleY = colorScale.y; layerSubmit2.header.colorScaleZ = colorScale.z; layerSubmit2.header.colorScaleW = colorScale.w; layerSubmit2.header.colorBiasX = colorBias.x; layerSubmit2.header.colorBiasY = colorBias.y; layerSubmit2.header.colorBiasZ = colorBias.z; layerSubmit2.header.colorBiasW = colorBias.w; layerSubmit2.header.compositionDepth = compositeLayer.layerDepth; layerSubmit2.header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; layerSubmit2.header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; layerSubmit2.header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; layerSubmit2.header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; layerSubmit2.header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; layerSubmit2.header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; layerSubmit2.header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; layerSubmit2.header.layerShape = PXR_OverLay.OverlayShape.Eac; layerSubmit2.header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); layerSubmit2.header.layerBlend.srcColor = compositeLayer.srcColor; layerSubmit2.header.layerBlend.dstColor = compositeLayer.dstColor; layerSubmit2.header.layerBlend.srcAlpha = compositeLayer.srcAlpha; layerSubmit2.header.layerBlend.dstAlpha = compositeLayer.dstAlpha; layerSubmit2.header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); layerSubmit2.header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); layerSubmit2.header.imageRectRight = compositeLayer.getPxrRectiLeft(false); if (isHeadLocked) { layerSubmit2.poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x; layerSubmit2.poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y; layerSubmit2.poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z; layerSubmit2.poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w; layerSubmit2.poseRight.position.x = compositeLayer.overlayTransform.localPosition.x; layerSubmit2.poseRight.position.y = compositeLayer.overlayTransform.localPosition.y; layerSubmit2.poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { layerSubmit2.poseLeft.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseLeft.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseLeft.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseLeft.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseLeft.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.poseRight.orientation.x = compositeLayer.modelRotations[0].x; layerSubmit2.poseRight.orientation.y = compositeLayer.modelRotations[0].y; layerSubmit2.poseRight.orientation.z = -compositeLayer.modelRotations[0].z; layerSubmit2.poseRight.orientation.w = -compositeLayer.modelRotations[0].w; layerSubmit2.poseRight.position.x = compositeLayer.modelTranslations[0].x; layerSubmit2.poseRight.position.y = compositeLayer.modelTranslations[0].y; layerSubmit2.poseRight.position.z = -compositeLayer.modelTranslations[0].z; layerSubmit2.header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } layerSubmit2.offsetPosLeft.x = compositeLayer.offsetPosLeft.x; layerSubmit2.offsetPosLeft.y = compositeLayer.offsetPosLeft.y; layerSubmit2.offsetPosLeft.z = compositeLayer.offsetPosLeft.z; layerSubmit2.offsetPosRight.x = compositeLayer.offsetPosRight.x; layerSubmit2.offsetPosRight.y = compositeLayer.offsetPosRight.y; layerSubmit2.offsetPosRight.z = compositeLayer.offsetPosRight.z; layerSubmit2.offsetRotLeft.x = compositeLayer.offsetRotLeft.x; layerSubmit2.offsetRotLeft.y = compositeLayer.offsetRotLeft.y; layerSubmit2.offsetRotLeft.z = compositeLayer.offsetRotLeft.z; layerSubmit2.offsetRotLeft.w = compositeLayer.offsetRotLeft.w; layerSubmit2.offsetRotRight.x = compositeLayer.offsetRotRight.x; layerSubmit2.offsetRotRight.y = compositeLayer.offsetRotRight.y; layerSubmit2.offsetRotRight.z = compositeLayer.offsetRotRight.z; layerSubmit2.offsetRotRight.w = compositeLayer.offsetRotRight.w; layerSubmit2.degreeType = (uint)compositeLayer.degreeType; layerSubmit2.overlapFactor = compositeLayer.overlapFactor; PXR_Plugin.Render.UPxr_SubmitLayerEac2(layerSubmit2); } } } } } }