2025-12-02 16:04:23 +08:00

29 lines
698 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG
{
/// <summary>
/// HandPoseId's are integers set on a Hand Animator component as an integer.
/// This enum provides a way to associate integers with an easy to understand name
/// Add any HandPoses here that you wish to use from the Editor
/// </summary>
public enum HandPoseId
{
// Default = 0, Generic = 1, etc.
Default = 0,
Generic = 1,
PingPongBall = 2,
Controller = 3,
Rock = 4,
// Hand Pose ID's can be in any order
PistolGrip = 50,
}
public class HandPoseDefinitions : MonoBehaviour { }
}