2025-12-02 16:04:23 +08:00

19 lines
363 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
[System.Serializable]
public class FingerJoint {
[SerializeField]
public string TransformName;
[SerializeField]
public Vector3 LocalPosition;
[SerializeField]
public Quaternion LocalRotation;
}
}