2025-12-02 16:04:23 +08:00

27 lines
657 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class FollowTransform : MonoBehaviour {
public Transform FollowTarget;
public bool MatchRotation = true;
public float YOffset = 0;
void Update() {
if(FollowTarget) {
transform.position = FollowTarget.position;
if(YOffset != 0) {
transform.position += new Vector3(0, YOffset, 0);
}
if(MatchRotation) {
transform.rotation = FollowTarget.rotation;
}
}
}
}
}