2025-12-02 16:04:23 +08:00

27 lines
691 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace BNG {
public class RagdollHelper : MonoBehaviour {
Transform player;
List<Collider> colliders;
Collider playerCol;
// Start is called before the first frame update
void Start() {
player = GameObject.FindGameObjectWithTag("Player").transform;
playerCol = player.GetComponentInChildren<Collider>();
colliders = GetComponentsInChildren<Collider>().ToList();
foreach(var col in colliders) {
Physics.IgnoreCollision(col, playerCol, true);
}
}
}
}